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沙发和扶手椅套装 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
0 访问量
Jiri Tuhacek

规格

  • 几何subdivision
  • 多边形363,247
  • 顶点362,958
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVmixed

格式和文件

(.unknown)
2 MB

sofa set.x3d
OBJ
(.obj)
2 MB

sofa set.obj
FBX
(.fbx)
16 MB

sofa set.fbx
Collada
(.dae)
4 MB

sofa set.dae
Blender
(.blend)
15 MB

sofa set.blend
3DS
(.3ds)

sofa set.3ds

描述

Description: Sofa and armchair set Are you looking for models into your architectural vizualisation? This set will look awesome in your render and you don't have to spend any time preparing it as it is ready-to-render. It consists of one sofa, one armchair, a lamp, glass table and tea set. Technical info Everything was done using Blender and Cycles rendering engine. Sofa and armchair are with leather material, table is made of glass, tea set has procedural clay material and plate is wooden. Everything is sorted, properly named, in the real-world-scale. No Subdivision: 22 598 Verts., 22 862 Faces, 44 796 Tris. Subd. turned on (Used for renders): 363 247 Verts., 362 958 Faces, 725 788 Tris. Sorting of models Models are placed close to center Models are true-to-scale Logicaly named Models are sorted into groups Appending models Open your own .blend Go to File > Append Go into models/groups Select model/group you want to append Materials Materials are leather, glass, wood, clay metal. There are two kinds of leather, but they differ only in color which is determined using color ramp. Color texture is turned into black/white and using color ramp you may do in any color you want. There are difuse, normal and spec textures included. The specularity map is heavily modified in node editor, but all you care about is the color ramp. Metal material is just basic - mixed difuse and glossy. Wood is mixed difuse and glossy using pointiess and with normal map applied. Clay is made of two difuse shaders mixed using pointiness and with bump generated using noise texture. Properly named
Jun 25, 2020 添加日期
Feb 24, 2022 最后更新

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