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Squared Charcater 3D-Modell

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Squared Charcater royalty-free 3d model - Preview no. 1
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Squared Charcater royalty-free 3d model - Preview no. 9
Squared Charcater royalty-free 3d model - Preview no. 10
Squared Charcater royalty-free 3d model - Preview no. 1
Squared Charcater royalty-free 3d model - Preview no. 2
Squared Charcater royalty-free 3d model - Preview no. 3
Squared Charcater royalty-free 3d model - Preview no. 4
Squared Charcater royalty-free 3d model - Preview no. 5
Squared Charcater royalty-free 3d model - Preview no. 6
Squared Charcater royalty-free 3d model - Preview no. 7
Squared Charcater royalty-free 3d model - Preview no. 8
Squared Charcater royalty-free 3d model - Preview no. 9
Squared Charcater royalty-free 3d model - Preview no. 10
Royalty Free LicenseNur redaktionell
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Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
483 Besuche
guido.salimbeni

Spezifikationen

  • Geometriepolygonal_quads only
  • Polygone1,072
  • Scheitelpunkte1,118
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

FBX
(.fbx)
4 MB

geo_model_fbx_format.zip
OBJ
(.obj)

geo_model_objs_file_format.zip
Maya
(.ma)
21 MB

mentalray 3.9.1.36
geo_model_maya_format.zip

Beschreibung

Cartoon stylized Squared Character , suitable for use in Mobile Game broadcast, high-res film close-ups, advertising, design visualization. Ready to be rigged. - Clean mesh edge loops, Quads Only. - Objects, Materials, Textures use meaningful names. (striped texture path names) - No Third-party renderer or plug-ins needed. Completely UV mapped, smoothable , made with Maya. Ready to render. All UVs grouped into one 0 to 1 UV space. High resolution texture: color 4096 x 4096 (TGA file format) specular 4096 x 4096 (TGA file format) Formats included: .ma (Maya 2012 ASCII) .obj (Alias Wavefront) .fbx In Maya the model can be used without the smooth mesh preview as a background character and mobile game model or with the smooth applied as a hero character, all the presentation images are rendered with the smooth turned on, with the exception of the wireframes images. Correct Color Management has been set for the Maya Scene. Simple Phong Material and scene setup , with 2directional lights and a Sphere for the Final Gather Illumination and one sphere for the enviroment reflection, Enjoy!!
Sep 18, 2018 Datum hinzugefügt
Feb 03, 2022 letztes Update

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