Die legendäre Masamune: Vollständige Beleuchtungslösung 3D-Modell
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Spezifikationen
- Geometriepolygonal
- Polygone1,216
- Scheitelpunkte1,174
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
Ever since Final Fantasy IV for the SNES, I've been fascinated with the Masamune. I've spent over 2 months in R&D on this project so I have put quite a bit of heart into creating this object I have come to love. This katana was created in September of 2008 for a personal project and what was super awesomely cool was that unbeknownst to me, the guys over at Project Soul (Namco) created this very sword for Mitsurugi in July of the same year. I did not find out about this coincidence until I played it for the first time in 2009.
This file contains the following:
* 2 Full PSD files (2048) for the Blade and the Koijiri/Scabbard (2048x1024)
* 2048 TGA Files: Normal, Spec, Diffuse
* The materials used in the JPG composites
* The full lighting-solution for the scene
* All scene objects, materials, and textures are named and labeled according to Epic Games, Inc. naming convention. A JPG example is attached
* renders are for advertising only.
For those of you who use Unreal, I included an Emissive layer within the PSD, it's just not included as a TGA in this list.
You will also notice that the Koijiri has 2 available slots for its unwrap. I have color coded it for your convenience.
If you are also interested, I will be posting a lower-grade of this weapon within the Unity Asset Strore soon.
Please do not hesitate to e-mail me with any questions or concerns.
And yes, we are available for contract work.
Enjoy!
Nov 12, 2021
Datum hinzugefügt
Oct 01, 2022
letztes Update
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