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传奇的政宗:完整的照明解决方案 3D模型

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Digital Stonecutters

规格

  • 几何polygonal
  • 多边形1,216
  • 顶点1,174
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

3ds Max
(.max)

mentalray 2011
SK_WP_SWD_KTN_Masamune_max2011_Turbosquid_Full_Render.max
3ds Max
6 MB

T_WP_SWD_Masamune_Koijiri_N.tga
3ds Max
12 MB

T_WP_SWD_KTN_Masamune_D.tga
3ds Max
12 MB

T_WP_SWD_KTN_Masamune_N.tga
3ds Max
12 MB

T_WP_SWD_KTN_Masamune_SP.tga
3ds Max
6 MB

T_WP_SWD_Masamune_Koijiri_D.tga
3ds Max
88 MB

T_WP_SWD_Masamune.psd
3ds Max
7 MB

T_WP_SWD_Masamune_Koijiri.psd

描述

Ever since Final Fantasy IV for the SNES, I've been fascinated with the Masamune. I've spent over 2 months in R&D on this project so I have put quite a bit of heart into creating this object I have come to love. This katana was created in September of 2008 for a personal project and what was super awesomely cool was that unbeknownst to me, the guys over at Project Soul (Namco) created this very sword for Mitsurugi in July of the same year. I did not find out about this coincidence until I played it for the first time in 2009. This file contains the following: * 2 Full PSD files (2048) for the Blade and the Koijiri/Scabbard (2048x1024) * 2048 TGA Files: Normal, Spec, Diffuse * The materials used in the JPG composites * The full lighting-solution for the scene * All scene objects, materials, and textures are named and labeled according to Epic Games, Inc. naming convention. A JPG example is attached * renders are for advertising only. For those of you who use Unreal, I included an Emissive layer within the PSD, it's just not included as a TGA in this list. You will also notice that the Koijiri has 2 available slots for its unwrap. I have color coded it for your convenience. If you are also interested, I will be posting a lower-grade of this weapon within the Unity Asset Strore soon. Please do not hesitate to e-mail me with any questions or concerns. And yes, we are available for contract work. Enjoy!
Nov 12, 2021 添加日期
Oct 01, 2022 最后更新

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