Traditioneller Bogen 3D-Modell
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads only
- Polygone912
- Scheitelpunkte942
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
It's game ready model of the traditional bow, for hunting and sports.
Render first 5 images was made in the program 3Ds max in Vray. But I highly recommend that you look at the render from the Marmoset toolbag. I'm more of an artist, and I could not configure Vray to render a real image of the model. This model was made for real-time game engines, so the render from the Marmoset toolbag, maximally conveys the image that you can get in your engine. Using PBR textures.
For rendering in Vray I used maps: BaseColor, Reflection, Normal, Roughness, IOR.
For rendering in Marmoset toolbag I used maps: BaseColor, Metallic, Normal, Roughness.
The model is made in 3dsMax 2015, the Z axis is directed upwards.
Real-world scale units - millimeters.
Statistics
Triangles - 1824
Polys - 912
Verts - 942
Included are: Model in formats - OBJ, FBX, 3dsMax
PBR textures in the format PNG.
Maps for real-time - Ambient occlusion, BaseColor, Metallic, Normal, Roughness, Specular F0.
Maps for Vray - BaseColor, Reflection, Normal, Roughness, IOR.
In addition to the model, in the additional files there are 6 archives. There are 3 archives for real-time with resolution textures 40964096, 20482048 and 10241024. 2 archives for Vray with resolution textures 40964096, 20482048. And the final model in 3Ds Max with material and textures for Vray 3.20.02, resolution of 40964096.
Nov 13, 2019
Datum hinzugefügt
Mar 04, 2022
letztes Update
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