전통 활 3D 모델
0
명세서
- 기하학polygonal_quads only
- 다각형912
- 정점들942
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
It's game ready model of the traditional bow, for hunting and sports.
Render first 5 images was made in the program 3Ds max in Vray. But I highly recommend that you look at the render from the Marmoset toolbag. I'm more of an artist, and I could not configure Vray to render a real image of the model. This model was made for real-time game engines, so the render from the Marmoset toolbag, maximally conveys the image that you can get in your engine. Using PBR textures.
For rendering in Vray I used maps: BaseColor, Reflection, Normal, Roughness, IOR.
For rendering in Marmoset toolbag I used maps: BaseColor, Metallic, Normal, Roughness.
The model is made in 3dsMax 2015, the Z axis is directed upwards.
Real-world scale units - millimeters.
Statistics
Triangles - 1824
Polys - 912
Verts - 942
Included are: Model in formats - OBJ, FBX, 3dsMax
PBR textures in the format PNG.
Maps for real-time - Ambient occlusion, BaseColor, Metallic, Normal, Roughness, Specular F0.
Maps for Vray - BaseColor, Reflection, Normal, Roughness, IOR.
In addition to the model, in the additional files there are 6 archives. There are 3 archives for real-time with resolution textures 40964096, 20482048 and 10241024. 2 archives for Vray with resolution textures 40964096, 20482048. And the final model in 3Ds Max with material and textures for Vray 3.20.02, resolution of 40964096.
Nov 13, 2019
추가 된 날짜
Mar 04, 2022
마지막 업데이트
리뷰
현재이 제품에 대한 리뷰가 없습니다.
얼음을 깬 첫 번째 사람이되지 않겠습니까?












