Wasserbrunnen - PBR 3D-Modell
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal
- Polygone76,990
- Scheitelpunkte77,445
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
High quality 3D Model of Water Well. Material and objects are named.
Note:
- Originally created in MAYA 2018
- Not real world scale
- High quality and clean topology (only quads)
- Uv's included
- All pictures are final renders with no posproduction
- HDRI Image is included
- Textures created in substance painter
- Textures was exported for Arnold (Originally Render), Vray and Unreal Engine
Textures:
Arnold (Originally render)
-pozo_low_cuerda_demas_mtl (BaseColor, Normal, Height, Metalness, Roughness) - all 4096 x 4096
-pozo_low_madera_mtl (BaseColor, Normal, Height, Metalness, Roughness) - all 4096 x 4096
-pozo_low_piedras_mtl (BaseColor, Normal, Height, Metalness, Roughness) - all 4096 x 4096
-pozo_low_piso_mtl (BaseColor, Normal, Height, Metalness, Roughness) - all 4096 x 4096
-pozo_low_tejas_mtl (BaseColor, Normal, Height, Metalness, Roughness) - all 4096 x 4096
Vray
-pozo_low_cuerda_demas_mtl (Diffuse, Glossines, Height, ior, Normal, Reflection) - all 4096 x 4096
-pozo_low_madera_mtl (Diffuse, Glossines, Height, ior, Normal, Reflection) - all 4096 x 4096
-pozo_low_piedras_mtl (Diffuse, Glossines, Height, ior, Normal, Reflection) - all 4096 x 4096
-pozo_low_piso_mtl (Diffuse, Glossines, Height, ior, Normal, Reflection) - all 4096 x 4096
-pozo_low_tejas_mtl (Diffuse, Glossines, Height, ior, Normal, Reflection) - all 4096 x 4096
UE
-pozo_low_cuerda_demas_mtl (BaseColor, Normal, OcclusionRoughnessMetallic) - all 2048 x 2048
-pozo_low_madera_mtl (BaseColor, Normal, OcclusionRoughnessMetallic) - all 2048 x 2048
-pozo_low_piedras_mtl (BaseColor, Normal, OcclusionRoughnessMetallic) - all 2048 x 2048
-pozo_low_piso_mtl (BaseColor, Normal, OcclusionRoughnessMetallic) - all 2048 x 2048
-pozo_low_tejas_mtl (BaseColor, Normal, OcclusionRoughnessMetallic) - all 2048 x 2048
Render:
- Render setup in Autodesk Maya 2018
- Materials using Arnold Standard Surface shader
- Rendered in Arnold using only standard Arnold tools, materials and lights (Directional light and Skydome light)
Jun 18, 2020
Datum hinzugefügt
May 18, 2022
letztes Update
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