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Escritorio antiguo modelo 3d

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Presupuesto

  • Geometríapolygonal_quads/tris
  • Poligonos1,254
  • Vértices1,266
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvernon-overlapping

Formatos y archivos

150 MB

antiquedesk_textures_source.zip
3ds Max
(.max)
18 MB

default_scanline
rolltopdesk_2015_max.zip
FBX
(.fbx)
18 MB

rolltopdesk_fbx.zip
OBJ
(.obj)
18 MB

rolltopdesk_obj.zip

Descripción

Antique Desk is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) • antiquedesk || Geometry || Main Model: • 1926 Total Tris • 1254 Total Polys • 1266 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space. • Approximate dimensions: W:60'' x L:24'' x H:54'' • All materials and objects named appropriately • Tested in Marmoset Toolbag 2 (see renders) • Tested in Source Engine • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015 || Textures || • 2048x2048 diffuse, specular, normal, gloss and ambient occlusion (AO) maps • Textures designed for physically based rendering (PBR) • Textures in .tga format • Model texture paths are stripped • Photoshop .psd of the textures also available upon purchase to make texture changes easy. * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Apr 25, 2018 Fecha Agregada
Aug 06, 2021 última actualización

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