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PolyBots

Presupuesto

  • Geometríapolygonal_quads/tris
  • Poligonos518
  • Vértices545
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvernon-overlapping

Formatos y archivos

20 MB

Banana_UV_Texture_Template.zip
3 MB

Banana_3dsMax_2014_Isolated_Models.zip
OBJ
(.obj)
3 MB

Banana_OBJ.zip
FBX
(.fbx)
12 MB

Banana_FBX.zip
3ds Max
(.max)
3 MB

mentalray
Banana_3dsax_2016_Mental_Ray.zip
3ds Max
(.max)
3 MB

default_scanline
Banana_3dsax_2016_Default_Scanline.zip
3ds Max
(.max)
3 MB

mentalray
Banana_3dsax_2014_Mental_Ray.zip
3ds Max
(.max)
3 MB

default_scanline
Banana_3dsax_2014_Default_Scanline.zip

Descripción

Banana model's flexible resolution is suitable for various applications - high and low-poly rendering. || SPECS || Banana - 1 Editable Poly - Subdivision Level 0: 982 tri-polys - Subdivision Level 1: 3936 tri-polys Mental Ray Scene: Without subdivision - Objects: 9 (Includes Camera and Light Targets) - Geometry: 2(Includes background model) - Total Polygons: 518 Quad-Polys (or 1032 Tri-Polys) - Vertices: 545 - Quads: 99.23% - Tris: 00.77% - Ngons: 0 - Scene Lights: 3 (Includes Spots and Sky) - Camera: 1 - Renderer: mental ray 3ds Max 2014 and later: - Includes mental ray and Default Scanline versions. - Scene objects are organized Selection Sets and Layers. - Objects have uncollapsed, Turbosmooth modifier, Turbosmooth Subdivision Level set to 2. - Objects and Materials use descriptive names. - mental ray version uses Arch&Design Material. - Default Scanline version uses Standard Materials with no advanced shading or lighting. Other Exchange formats: Appearance of Materials and smoothing groups may vary depending on the software used. (Separate/optional downloads). FBX: Basic Material, No advanced shaders, UV Mapped, Turbosmooth modifier with subdivision level set to 2, Camera, Basic Lights, OBJ: Basic Material, No advanced shaders, UV Mapped, Includes base model as well as Subdivision 1 and 2 (higher res) models. || RENDERING || - All preview images were rendered with mental ray renderer in 3ds Max 2016. All wireframe images were rendered with Default Standard renderer in 3ds Max 2016. || TEXTURES || - Objects have UV coordinates and have been unwrapped with no overlapping UVs. UV layout template and source texture file (Photoshop with Layers) are included for custom editing of textures. 2048 x 2048 .PSD, .TGA, and .PNG with alpha channel. || GENERAL || - Model is built to real-world scale - Units used: Inches - Object Dimension: 8.5" (21.6 cm) wide x 1.62" length (4.1 cm) x 3.75" (9.5 cm) high approximate. - No third-party renderer or plug-ins needed.
Mar 26, 2018 Fecha Agregada
Oct 24, 2020 última actualización

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