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Pequeño robot amigable, amañado modelo 3d

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argentum3d

Presupuesto

  • Geometríapolygonal_quads only
  • Poligonos80,083
  • Vértices80,850
  • TexturasYes
  • AparejadoYes
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvernon-overlapping

Formatos y archivos

Blender
(.blend)
139 MB

Friendly_Robot_Rigged_v1.blend
OBJ
(.obj)
4 MB

Friendly_Robot_Rigged.obj
FBX
(.fbx)
20 MB

Friendly_Robot_Rigged.fbx
Collada
(.dae)
39 MB

Friendly_Robot_Rigged.dae
3DS
(.3ds)

Friendly_Robot_Rigged.3ds

Descripción

This is a Model of a friendly litte Robot, a worker maybe, with a scratched Surface and some rust Stains. The Robot owns a user friendly and easy to use Rig, besides with Cyles ready Materials. The Mesh also contains as Setup of Shape Keys for two facial Expressions, happy and sad. This friendly little Robot is perfect for Scenes to used in Stock image Renderings and Animation Movies as Main or Background Character. the Materials use High Resolution Textures with Alpha Channel for the Rust Stains. Faces: 80083 Verts: 80850 DOCUMENTATION: To use the friendly Robot rigged in your scene you just need to go through this simple process which is as follows: a) Choose File -> Append -> Choose the proper blend File -> Choose "Group", then "Robot_Rigged" to get both your Robot and its Armature. Please note that depending on the Power of your Computer the Subdivision surface Modifier of the mesh should be set to zero while animation the Robot. DOCUMENTATION OF THE RIG The Rig is Animation ready. If you have never done an animation or never used a Rig before, please get familiar with these two techniques via the Blender Wiki, or check some Tutorials at Blendercookie. The Armature Functions are set as shown in the Image above. Left and right arm are rigged similar. For Posing of the Arm use Bone "IK_Target_Hand.R" or "IK_Target_Hand.R" by using G for Grab, then Shift X to ensure that the arm moves within a plan if it should do so. Otherwise, just move the Bone freely. To rotate the Arm within the Shoulder, use the Sphere shaped Controls as shown in the Image above.. The hands and fingers are fully rigged and can be animated via the bones named "Palm.R" and "Finger.R.1", respectively bones named "Palm.L" and "Finger.L.1" Left and right Leg are also rigges similar. Their rigging Function is similar to those of the Arms. Using the Bone "IK_Target_LowerLeg.R" or "IK_Target_LowerLeg.L", the Leg can be moved. To rotate the whole leg within the hips, use the sphere shaped Controller as shown in the Image above. The whole Armature is parented to the circular shaped bone "Main_Target" and can be moved with it. Please note that the Rig is Set up for Blender. DOCUMENTATION OF THE SHADERS The Shaders with the ccratched Look are built up in a similar way. Once you know how the Main Shader ("Scratched_Metal_Painted") works, you can use either Shader in the same way. The Node Setup is as shown in the Images.
May 07, 2020 Fecha Agregada
Jan 17, 2026 última actualización

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