Hombre genérico aparejado modelo 3d
0
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Presupuesto
- Geometríapolygonal_quads/tris
- Poligonos1,002
- Vértices975
- TexturasNo
- AparejadoYes
- AnimadoNo
- Listo para imprimir en 3DNo
- Juego listo (polietileno baja)No
- Mapeado UVYes
- UV sin envolvernon-overlapping
Descripción
Generic rigged person/character in Maya 2010 and 3DS Max 2010
This is fast and interactive rig. A mesh smooth could be added before render for a smooth finish.
3ds Max Rig:
Character has been rigged and skinned in Character Studio using biped. Ready to animate.
Maya Rig:
Please see the .mp4 movies in promotional downloads for a demo of the rig and an example scene I created with this rigged character.
Features:
-Rig created with standard best practices for Maya
-Full body controls
-Character set to key whole body easily
-Fast interaction
-Finger controls on hand controller
-Independent head rotation to avoid unstable head during animation (big time-saver)
-Master controller to move whole rig
-Standard foot, heel and toe controls on foot-control for easy animating while keeping foot planted.
(see promotional download RigDemo.MP4 below)
Render was done in Maya using the car paint mental ray shader, standard in Maya.
Sep 25, 2018
Fecha Agregada
Sep 22, 2021
última actualización
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