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Henry Rifle 1860 modelo 3d

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Presupuesto

  • Geometríapolygonal
  • Poligonos19,472
  • Vértices9,860
  • TexturasYes
  • AparejadoYes
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvernon-overlapping

Formatos y archivos

(.cgf)
134 MB

HenryRifle1860_cryengine_assets.zip
(.unitypackage)
75 MB

HenryRifle1860_Unity_package.zip
(.upk)
99 MB

HenryRifle1860_UnrealEngine_assets.zip
FBX
(.fbx)
2 MB

HenryRifle1860_fbx.zip
Maya
(.ma)
4 MB

vray 4
HenryRifle1860_maya.zip
OBJ
(.obj)

HenryRifle1860_obj.zip
3ds Max
(.max)
1 MB

vray 4
HenryRifle1860_3dsmax_2017.zip
3ds Max
(.max)
1 MB

vray 4
HenryRifle1860_3dsmax_2020.zip
3ds Max
109 MB

HenryRifle1860_textures_CryEngine.zip
3ds Max
78 MB

HenryRifle1860_textures_Vray.zip
3ds Max
74 MB

HenryRifle1860_textures_UnrealEngine.zip
3ds Max
74 MB

HenryRifle1860_textures_Unity.zip
3ds Max
83 MB

HenryRifle1860_textures_Redshift.zip
3ds Max
77 MB

HenryRifle1860_textures_PBR_SpecGloss.zip
3ds Max
75 MB

HenryRifle1860_textures_PBR_MetalRough.zip
3ds Max
73 MB

HenryRifle1860_textures_Keyshot.zip
3ds Max
78 MB

HenryRifle1860_textures_Arnold4.zip

Descripción

Model of Henry Rifle 1860 for PBR game engines/renders. Specs: - Polygons are 10403, Triangles are 19472, Vertices are 9860. -19 geometry objects -13 joints -13 controls FBX and OBJ are exported from maya. Maya and 3ds max files containe not triangulated model. Maya Archive containes files with materials for vray next, redshift, arnold. 3ds max archive containes files with materials for vray next. Rigging: Model is rigged in maya and 3ds max, has bones, controls and one blend shape (morph target) for spring. Maya files have no expressions, relationships are made with driven keys and related attributes through node editor. Trigger and trigger guard controls have custom attributes that change hammer relationship. Maya file for cryengine have different model orientation for export using crytek tools. 3ds max files have similar rigging, but the hammer is not controlled by trigger and trigger guard controls and relathionships are made with reaction manager. Unreal Engine assets contain one test animation with all moving parts. Textures: -4096x4096 pixels. -color depth 16 bit -png file format, for cryengine is tiff -presets for Unity, Unreal Engine, Cryengine, Vray, Redshift, Arnold 4, Keyshot, PBR MetalRough and PBR SpecGloss Preview images rendered with vray and redshift.
Jun 17, 2020 Fecha Agregada
Jul 03, 2023 última actualización

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