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Caballero heroico modelo 3d

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Adrian Kulawik

Presupuesto

  • Geometríapolygonal_quads only
  • Poligonos26,792
  • Vértices26,807
  • TexturasYes
  • AparejadoYes
  • AnimadoYes
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvernon-overlapping

Formatos y archivos

OBJ
(.obj)
2 MB

Heroic Knight_obj.zip
FBX
(.fbx)
2 MB

Heroic Knight_fbx.zip
Collada
(.dae)
1 MB

Heroic Knight_dae.zip
DXF
(.dxf)
1 MB

Heroic Knight_dxf.zip
Lightwave
(.lwo)
4 MB

default_scanline
Heroic Knight_lwo.zip

Descripción

Modelled in LightWave Folder Heroic Knight Iwo has 3 files(3 different files Iwo and LWS) 1.)Heroic Knight (With Morph Mixer ready for static change poses or animation)You can see an example in pictures. Model Have got Parts Name: -Heronic Knight-Armor -Heronic Knight-Body -Heronic Knight-Body Rotate -Heronic Knight-Head -Heronic Knight-Helmet -Heronic Knight-Helmet Cover -Heronic Knight-Helmet Detail -Heronic Knight-Left Arm -Heronic Knight-Left Hand -Heronic Knight-Left Leg -Heronic Knight-Sword -Heronic Knight-Shield Model Have Got Morph Mixer Names: -Body Bottom Rotate -Detail Parts (Animation) -Details Parts Ground (Animation) -Head Rotate Left -Head Rotate Right -Helmet Cover Open-Close -Left Arm Rotate Down -Left Arm Rotate Up -Left Leg Rotate Down -Left Leg Rotate Up -Right Arm Rotate Down -Right Arm Rotate Up -Right Leg Rotate Down -Right Leg Rotate Up 2.)Heroic Knight with Controllers(Ready For Animation) -All Pivot Point set in a good position. -All Controllers have limitations *Position *Scale *Rotation(like a real model are set limits) example:Leg does not rotates 360 degrees. *All Layers have the correct name. *All Controllers Have Destination to Part. *All Controllers Have Name. *Color Will Change When You select Controller *Layers-Parts-Controllers Have Expression and Relativity. Model Have got Parts Name: -Heronic Knight-Armor -Heronic Knight-Body -Heronic Knight-Body Rotate -Heronic Knight-Head -Heronic Knight-Helmet -Heronic Knight-Helmet Cover -Heronic Knight-Helmet Detail -Heronic Knight-Left Arm -Heronic Knight-Left Hand -Heronic Knight-Left Leg -Heronic Knight-Sword -Heronic Knight-Shield 3.)Heroic Knight Rig -All Bones properly named. -All Bones Have Expression and Relativity with Model. Model Have got Parts Name: -Heronic Knight-Armor -Heronic Knight-Body -Heronic Knight-Body Rotate -Heronic Knight-Head -Heronic Knight-Helmet -Heronic Knight-Helmet Cover -Heronic Knight-Helmet Detail -Heronic Knight-Left Arm -Heronic Knight-Left Hand -Heronic Knight-Left Leg -Heronic Knight-Sword -Heronic Knight-Shield 4.)+Animation Scene(Heroic Knight Running) -All Tested and works fine. -Modelled only on Quads without six or more poles. -Model technically made of very high accuracy of the details and geometry. -The model has the same scale as in reality. -Properly connected all points. -Model tested on: FPrime,VPR,Default Render,Kray -Units used: Centimeters. -Everything is checked for efficiency and quality. -High Resolution Textures:5000x5000 pix Formats: -LWO+LWS (3 different Scene :Morph,Rig,Controllers) -OBJ+MTL -DXF -FBX + (Have Bones) Ready For Animation -DAE Best Regards Adrian
Nov 12, 2021 Fecha Agregada
Apr 19, 2026 última actualización

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¿Por qué no ser el primero en romper el hielo?