Heroic Knight 3D Model
0
Specifications
- Geometrypolygonal_quads only
- Polygons26,792
- Vertices26,807
- TexturesYes
- RiggedYes
- AnimatedYes
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
Modelled in LightWave
Folder Heroic Knight Iwo has 3 files(3 different files Iwo and LWS)
1.)Heroic Knight (With Morph Mixer ready for static change poses or animation)You can see an example in pictures.
Model Have got Parts Name:
-Heronic Knight-Armor
-Heronic Knight-Body
-Heronic Knight-Body Rotate
-Heronic Knight-Head
-Heronic Knight-Helmet
-Heronic Knight-Helmet Cover
-Heronic Knight-Helmet Detail
-Heronic Knight-Left Arm
-Heronic Knight-Left Hand
-Heronic Knight-Left Leg
-Heronic Knight-Sword
-Heronic Knight-Shield
Model Have Got Morph Mixer Names:
-Body Bottom Rotate
-Detail Parts (Animation)
-Details Parts Ground (Animation)
-Head Rotate Left
-Head Rotate Right
-Helmet Cover Open-Close
-Left Arm Rotate Down
-Left Arm Rotate Up
-Left Leg Rotate Down
-Left Leg Rotate Up
-Right Arm Rotate Down
-Right Arm Rotate Up
-Right Leg Rotate Down
-Right Leg Rotate Up
2.)Heroic Knight with Controllers(Ready For Animation)
-All Pivot Point set in a good position.
-All Controllers have limitations
*Position
*Scale
*Rotation(like a real model are set limits)
example:Leg does not rotates 360 degrees.
*All Layers have the correct name.
*All Controllers Have Destination to Part.
*All Controllers Have Name.
*Color Will Change When You select Controller
*Layers-Parts-Controllers Have Expression and Relativity.
Model Have got Parts Name:
-Heronic Knight-Armor
-Heronic Knight-Body
-Heronic Knight-Body Rotate
-Heronic Knight-Head
-Heronic Knight-Helmet
-Heronic Knight-Helmet Cover
-Heronic Knight-Helmet Detail
-Heronic Knight-Left Arm
-Heronic Knight-Left Hand
-Heronic Knight-Left Leg
-Heronic Knight-Sword
-Heronic Knight-Shield
3.)Heroic Knight Rig
-All Bones properly named.
-All Bones Have Expression and Relativity with Model.
Model Have got Parts Name:
-Heronic Knight-Armor
-Heronic Knight-Body
-Heronic Knight-Body Rotate
-Heronic Knight-Head
-Heronic Knight-Helmet
-Heronic Knight-Helmet Cover
-Heronic Knight-Helmet Detail
-Heronic Knight-Left Arm
-Heronic Knight-Left Hand
-Heronic Knight-Left Leg
-Heronic Knight-Sword
-Heronic Knight-Shield
4.)+Animation Scene(Heroic Knight Running)
-All Tested and works fine.
-Modelled only on Quads without six or more poles.
-Model technically made of very high accuracy of the details and geometry.
-The model has the same scale as in reality.
-Properly connected all points.
-Model tested on: FPrime,VPR,Default Render,Kray
-Units used: Centimeters.
-Everything is checked for efficiency and quality.
-High Resolution Textures:5000x5000 pix
Formats:
-LWO+LWS (3 different Scene :Morph,Rig,Controllers)
-OBJ+MTL
-DXF
-FBX + (Have Bones) Ready For Animation
-DAE
Best Regards
Adrian
Nov 12, 2021
date added
Dec 17, 2025
last update
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