Hombre con barba 2 modelo 3d
0
Licencia Libre de DerechosTodos los usos extendidos
Devoluciones simples
Mejor precio garantizado
Trabaja fuera de la caja
Presupuesto
- Geometríapolygonal_quads/tris
- Poligonos35,173
- Vértices35,516
- TexturasNo
- AparejadoNo
- AnimadoNo
- Listo para imprimir en 3DNo
- Juego listo (polietileno baja)No
- Mapeado UVYes
- UV sin envolvermixed
Descripción
UPDATE
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1/28/2015 - duplicate lace geometries deleted
PRODUCT OVERVIEW
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This is a 3d sculpt of a bearded man. it is the 2nd product from the "Man with a Beard" set. Visit my product page to see the other products this set.
GEOMETRY LIST
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head
eyes
tongue
teeth
eyebrows
mustache
mustache wrap
braids
braid end ties
braid hair tips
beard
beard wrap
beard wrap lace
beard wrap lace end
.ZTL DETAILS
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Product is provided in obj and .ztl format. You need to have Zbrush 4r6 or above to open .ztl file.
This product opens with all the subtools/meshes on their lowest subdivision level. subdivisions of each subtool ranges from 1 to 5 subdivision levels and can be exported from zbrush to your 3d package of choice. Either by exporting .obj files or using the GoZ feature in Zbrush.
**Links to free video tutorials on how to use GoZ in zbrush with Maya,3ds Max and Cinema 4D provided with product download
UV MAPPING
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Only the teeth, gums and tongue have been UVed
POLYGON COUNT
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The wireframe turnables shown in the last few preview images are of the meshes at their lowest subdivision level.
The polygon and vertice count specified above is based on the combined poly count of the lowest subdivision level of this character.
.OBJ DETAILS
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The .obj files of the character are provided in 6 different subdivision levels and the can be re-exported from the ztl file if needed.
*The posed version of this head with the character's mouth open and hair blowing in the wind is also provided with this product as a separate .ztl file.
Sep 24, 2018
Fecha Agregada
Sep 29, 2022
última actualización
Opiniones
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¿Por qué no ser el primero en romper el hielo?

































