Detector de metales y escáner de rayos X modelo 3d
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Licencia Libre de DerechosTodos los usos extendidos
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Presupuesto
- Geometríapolygonal_quads/tris
- Poligonos1,323
- Vértices1,559
- TexturasYes
- AparejadoNo
- AnimadoNo
- Listo para imprimir en 3DNo
- Juego listo (polietileno baja)No
- Mapeado UVYes
- UV sin envolveroverlapping
Descripción
Metal Detector and X-Ray Scanner are high quality, low poly assets originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.
The main renders and wireframes were done in Marmoset Toolbag 2.
||SPECS||
Low Poly Model (2 Objects)
-metaldetector
-412 Tris
-210 Polys
-296 Total Verts
Dimensions: 22'' x 42'' x 90''
-xrayscanner
-2102 Tris
-1113 Polys
-1263 Verts
Dimensions: 40'' x 126'' x 46''
Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Tested in Marmoset Toolbag 2 (see renders)
Tested in Unreal Engine 4
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016
|| Textures ||
1024x1024 diffuse, specular, gloss, metalness, normal and AO (ambient occlusion) maps for metal detector
2048x2048 diffuse, specular, gloss, metalness, normal and AO (ambient occlusion) maps for x-ray scanner
Textures designed for physically based rendering (PBR)
Textures in .tga format
Model texture paths are stripped
* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Oct 15, 2019
Fecha Agregada
Oct 23, 2021
última actualización
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