金属探测器和X射线扫描仪 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形1,323
- 顶点1,559
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVoverlapping
描述
Metal Detector and X-Ray Scanner are high quality, low poly assets originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.
The main renders and wireframes were done in Marmoset Toolbag 2.
||SPECS||
Low Poly Model (2 Objects)
-metaldetector
-412 Tris
-210 Polys
-296 Total Verts
Dimensions: 22'' x 42'' x 90''
-xrayscanner
-2102 Tris
-1113 Polys
-1263 Verts
Dimensions: 40'' x 126'' x 46''
Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Tested in Marmoset Toolbag 2 (see renders)
Tested in Unreal Engine 4
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016
|| Textures ||
1024x1024 diffuse, specular, gloss, metalness, normal and AO (ambient occlusion) maps for metal detector
2048x2048 diffuse, specular, gloss, metalness, normal and AO (ambient occlusion) maps for x-ray scanner
Textures designed for physically based rendering (PBR)
Textures in .tga format
Model texture paths are stripped
* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Oct 15, 2019
添加日期
Oct 23, 2021
最后更新
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