piel de topo aparejado modelo 3d
1
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Presupuesto
- Geometríapolygonal
- Poligonos27,938
- Vértices27,938
- TexturasYes
- AparejadoYes
- AnimadoYes
- Listo para imprimir en 3DNo
- Juego listo (polietileno baja)No
- Mapeado UVYes
- UV sin envolvernon-overlapping
Descripción
Realistic Mole Rigged
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Production workflow, easy to integrate in your pipeline
No Overlapping Uv's subdivided in more tiles for more resolution
Production Topology
Rigged ( In a separate file, Referenced in the main Scene)
Shader setup in Arnold ( Arnold core 5.1.0.0)
Groom in Yeti ( v2.2.1)
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Unit of measurement in centimetres
Scale 1:1
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File Formats:
Main Scene (.ma)
Rig Scene (.ma)
Pose files exported in a separated file (.abc)
Rest Pose in ( FBX , OBJ , ABC)
Groom Curves in (ABC)
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Model
( body ,iris , cornea, teeth , claws , tongue )
Other: Poses used to render the preview files (.abc ) T-pose ( .abc , .obj , .stl , .fbx) Groom hair converted in curves/hair primitive ( .abc)
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Rig:
Main Control scalable
Arm Controls FK/IK switchable
Hip Controls FK/IK switchable
Spline FK/IK switchable
Neck and Head FK
Tail FK/IK switchable
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Groom:
Yeti Groom with clean texture path:
Attribute editor custom pointing textures path
Custom Id Setup for more control
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Shaders:
Arnold 5.1.1 Shaders
Body Shader ( Standard Surface )
Groom Shader ( Standard Hair )
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Textures:
Displacement 4K resolution (RAW)
Diffuse 2K resolution (SRGB)
Roughness 2K resolution (RAW)
Normals 2K resolution (RAW)
SSS Weight 2K resolution (SRGB)
height 2K resolution (RAW)
Groom Root Color 2K resolution (SRGB)
Groom Base Color 2K resolution (SRGB)
Groom Tip Color 2K resolution (SRGB)
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NO POSTWORK ON THESE RENDERS (ARNOLD)
Sep 13, 2020
Fecha Agregada
Jan 29, 2022
última actualización
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