鼠皮毛 3D模型
1
规格
- 几何polygonal
- 多边形27,938
- 顶点27,938
- 纹理Yes
- 索具化Yes
- 动画Yes
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
Realistic Mole Rigged
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Production workflow, easy to integrate in your pipeline
No Overlapping Uv's subdivided in more tiles for more resolution
Production Topology
Rigged ( In a separate file, Referenced in the main Scene)
Shader setup in Arnold ( Arnold core 5.1.0.0)
Groom in Yeti ( v2.2.1)
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Unit of measurement in centimetres
Scale 1:1
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File Formats:
Main Scene (.ma)
Rig Scene (.ma)
Pose files exported in a separated file (.abc)
Rest Pose in ( FBX , OBJ , ABC)
Groom Curves in (ABC)
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Model
( body ,iris , cornea, teeth , claws , tongue )
Other: Poses used to render the preview files (.abc ) T-pose ( .abc , .obj , .stl , .fbx) Groom hair converted in curves/hair primitive ( .abc)
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Rig:
Main Control scalable
Arm Controls FK/IK switchable
Hip Controls FK/IK switchable
Spline FK/IK switchable
Neck and Head FK
Tail FK/IK switchable
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Groom:
Yeti Groom with clean texture path:
Attribute editor custom pointing textures path
Custom Id Setup for more control
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Shaders:
Arnold 5.1.1 Shaders
Body Shader ( Standard Surface )
Groom Shader ( Standard Hair )
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Textures:
Displacement 4K resolution (RAW)
Diffuse 2K resolution (SRGB)
Roughness 2K resolution (RAW)
Normals 2K resolution (RAW)
SSS Weight 2K resolution (SRGB)
height 2K resolution (RAW)
Groom Root Color 2K resolution (SRGB)
Groom Base Color 2K resolution (SRGB)
Groom Tip Color 2K resolution (SRGB)
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NO POSTWORK ON THESE RENDERS (ARNOLD)
Sep 13, 2020
添加日期
Jan 29, 2022
最后更新
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