Nokia 500 modelo 3d
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Presupuesto
- Geometríasubdivision
- Poligonos68,151
- Vértices66,517
- TexturasYes
- AparejadoNo
- AnimadoNo
- Listo para imprimir en 3DNo
- Juego listo (polietileno baja)No
- Mapeado UVYes
- UV sin envolvernon-overlapping
Descripción
Nokia 500 Mobile Phone
High-detailed.
Modeling in 3DS Max 2008 and rendered with VRay 1.5RC5.
Nokia_500_BLUE_max.zip contains 2 .max files:
1:Nokia_500_BLUE_render_Vray.max
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
2:Nokia_500_BLUE_turntable.max
Vray turntable animation scene.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
Nokia_500_COLOR_VARIATIONS_max.zip contains 3 .max files:
1:Nokia_500_GREEN_BLACK_studio_render_Vray.max
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
2:Nokia_500_GREEN_WHITE_studio_render_Vray.max
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
3:Nokia_500_RED_ORANJE_VIOLET_studio_render_Vray
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
In the folder"maps" you will find all the maps and the HDRI, used for rendering.
Based on subdivided geometry (turbosmooth).
No turbosmooth: 66517 vertices, 68151 polygons.
With Turbosmooth on=2 : 204510 vertices, 349061 polygons.
All preview images are from the vray scene.
NOTE: Vray is required for the Max scene.
The .3ds,.fbx formats are geometry with texture Mapping coords.
Standart materials with the map paths are attached.
The "obj.zip" is only geometry with texture Mapping coords.No materials attached.
You can take the maps from the .max.zip. and use them.
Apr 25, 2018
Fecha Agregada
Jan 28, 2022
última actualización
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