Nokia 500 Model 3D
0
Licencja bezpłatnaTylko redakcyjne
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
Specyfikacje
- Geometriasubdivision
- Wieloboki68,151
- Wierzchołki66,517
- TeksturyYes
- RiggedNo
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVnon-overlapping
Opis
Nokia 500 Mobile Phone
High-detailed.
Modeling in 3DS Max 2008 and rendered with VRay 1.5RC5.
Nokia_500_BLUE_max.zip contains 2 .max files:
1:Nokia_500_BLUE_render_Vray.max
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
2:Nokia_500_BLUE_turntable.max
Vray turntable animation scene.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
Nokia_500_COLOR_VARIATIONS_max.zip contains 3 .max files:
1:Nokia_500_GREEN_BLACK_studio_render_Vray.max
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
2:Nokia_500_GREEN_WHITE_studio_render_Vray.max
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
3:Nokia_500_RED_ORANJE_VIOLET_studio_render_Vray
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
In the folder"maps" you will find all the maps and the HDRI, used for rendering.
Based on subdivided geometry (turbosmooth).
No turbosmooth: 66517 vertices, 68151 polygons.
With Turbosmooth on=2 : 204510 vertices, 349061 polygons.
All preview images are from the vray scene.
NOTE: Vray is required for the Max scene.
The .3ds,.fbx formats are geometry with texture Mapping coords.
Standart materials with the map paths are attached.
The "obj.zip" is only geometry with texture Mapping coords.No materials attached.
You can take the maps from the .max.zip. and use them.
Apr 25, 2018
Data dodania
Jan 28, 2022
Ostatnia aktualizacja
Recenzje
Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?


























