Mesa de patio modelo 3d
0
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Presupuesto
- Geometríapolygonal_quads/tris
- Poligonos7,031
- Vértices6,938
- TexturasYes
- AparejadoNo
- AnimadoNo
- Listo para imprimir en 3DNo
- Juego listo (polietileno baja)No
- Mapeado UVYes
- UV sin envolvernon-overlapping
Descripción
Patio Table model.
The table model is composed of 3 separate objects. Medium-resolution poly mesh. Suitable for high-resolution close ups when Meshsmooth/Turbosmooth subdivision is applied.
|| SPECS ||
Patio Table model:
- 3 editable poly objects - table_top, table_base_ring, and table_legs
- Leg pieces are connected to the center ring element and creates a soldered look.
- Subdivision Level 0: 7030 tri-polys
- Subdivision Level 1: 13924 tri-polys
mental ray Scene:
- Objects: 9 (Includes Camera and Light Targets)
- Geometry: 4 (Includes backdrop model)
- Total Polygons: 7031 Quad (and Tri) Polys or 7030 Tri-Polys
- Vertices: 6938
- Quads: 98.07%
- Tris: 00.93%
- Ngons: 0
- Scene Lights: 2 (Includes Spot, Sky, and HDRI Envrionment Map ""TS_HDRI_Studio_Product_Sm.exr"")
- Camera: 1
- Renderer: mental ray
3ds Max 2014, 2016 and later:
- Includes mental ray and Default Scanline versions.
- Scene objects are organized by Selection Sets and Layers.
- Objects have uncollapsed, Turbosmooth modifier, Turbosmooth Subdivision Level set to 1.
- Objects and Materials use descriptive names.
- mental ray version uses Arch&Design Material.
- Default Scanline version uses Standard Materials with no advanced shading or lighting.
- Rendered images do not use texture map on the tabke model.
Other Exchange formats: Appearance of Materials and smoothing groups may vary depending on the software used. (Separate/optional downloads).
FBX: Basic Materials, No advanced shaders, UV Mapped, Turbosmooth modifier with subdivision level set to 1, Camera, Basic Lights. Also includes a version with geometry only.
OBJ: Basic Materials, No advanced shaders, UV Mapped, Includes base model with Level 0 subdivision and Level 1 Subdivision (higher res) model.
|| RENDERING ||
- All preview images were rendered with mental ray renderer in 3ds Max 2016. All wireframe images were rendered with Default Standard renderer in 3ds Max 2016.
Note: Increase Image Precision and Final Gather for in mental ray to reduce noise.
|| TEXTURES ||
- Objects hve UV coordinates and have been unwrapped with no overlapping UVs. All Table objects'' UV elements are laid out in the same 1:1 UV space.
UV layout template is included for custom textures. 2048 x 2048 .PSD and .PNG with alpha channel.
|| GENERAL ||
- Model is built to real-world scale
- Units used: Inches
- Object Dimension: 34 inches (86.36 cm) wide by 28 inches (71.12 cm) high approximate.
- No third-party renderer or plug-ins needed.
Nov 12, 2019
Fecha Agregada
Oct 19, 2021
última actualización
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