Patio Table 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons7,031
- Vertices6,938
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
Patio Table model.
The table model is composed of 3 separate objects. Medium-resolution poly mesh. Suitable for high-resolution close ups when Meshsmooth/Turbosmooth subdivision is applied.
|| SPECS ||
Patio Table model:
- 3 editable poly objects - table_top, table_base_ring, and table_legs
- Leg pieces are connected to the center ring element and creates a soldered look.
- Subdivision Level 0: 7030 tri-polys
- Subdivision Level 1: 13924 tri-polys
mental ray Scene:
- Objects: 9 (Includes Camera and Light Targets)
- Geometry: 4 (Includes backdrop model)
- Total Polygons: 7031 Quad (and Tri) Polys or 7030 Tri-Polys
- Vertices: 6938
- Quads: 98.07%
- Tris: 00.93%
- Ngons: 0
- Scene Lights: 2 (Includes Spot, Sky, and HDRI Envrionment Map ""TS_HDRI_Studio_Product_Sm.exr"")
- Camera: 1
- Renderer: mental ray
3ds Max 2014, 2016 and later:
- Includes mental ray and Default Scanline versions.
- Scene objects are organized by Selection Sets and Layers.
- Objects have uncollapsed, Turbosmooth modifier, Turbosmooth Subdivision Level set to 1.
- Objects and Materials use descriptive names.
- mental ray version uses Arch&Design Material.
- Default Scanline version uses Standard Materials with no advanced shading or lighting.
- Rendered images do not use texture map on the tabke model.
Other Exchange formats: Appearance of Materials and smoothing groups may vary depending on the software used. (Separate/optional downloads).
FBX: Basic Materials, No advanced shaders, UV Mapped, Turbosmooth modifier with subdivision level set to 1, Camera, Basic Lights. Also includes a version with geometry only.
OBJ: Basic Materials, No advanced shaders, UV Mapped, Includes base model with Level 0 subdivision and Level 1 Subdivision (higher res) model.
|| RENDERING ||
- All preview images were rendered with mental ray renderer in 3ds Max 2016. All wireframe images were rendered with Default Standard renderer in 3ds Max 2016.
Note: Increase Image Precision and Final Gather for in mental ray to reduce noise.
|| TEXTURES ||
- Objects hve UV coordinates and have been unwrapped with no overlapping UVs. All Table objects'' UV elements are laid out in the same 1:1 UV space.
UV layout template is included for custom textures. 2048 x 2048 .PSD and .PNG with alpha channel.
|| GENERAL ||
- Model is built to real-world scale
- Units used: Inches
- Object Dimension: 34 inches (86.36 cm) wide by 28 inches (71.12 cm) high approximate.
- No third-party renderer or plug-ins needed.
Nov 12, 2019
date added
Oct 19, 2021
last update
Reviews
There are currently no reviews for this product.
Why not be the first one to break the ice?














