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ruinas del templo modelo 3d

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Presupuesto

  • Geometríapolygonal
  • Poligonos4,676
  • Vértices2,589
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvermixed

Formatos y archivos

OBJ
(.obj)

ruin_temple.obj
3ds Max
(.max)

ruin_temple.max
OBJ
(.obj)

temple.obj
FBX
(.fbx)
12 MB

temple.fbx
Maya
(.ma)
2 MB

mentalray
temple.ma
Maya
(.ma)
1 MB

mentalray
temple.mb
Maya

important note.txt
Maya

temple.mtl
Maya

ruin_temple.mtl
Maya
12 MB

temple_diffuse.tga

Descripción

This is an entrance of an old Asian temple in ruins, it's very modular and could be rearranged seamlessly in many ways, for example by duplicating the geometry and modifying it, adding deformers like "bend" or braking it down to several smaller elements and rearrange them in different ways. It also incorporates a detached door that could be moved for animation. This geometry is meant to be used with a self illuminated shader also known as a "surface shader" or an "unlit shader" regardless if its used for films or games. Ideally you should choose the right balance of how much the geometry is being affected by lights in the scene versus how much it's self lit by its diffuse texture. "One or more textures on this 3D-model have been created with images from CGTextures. These images may not be redistributed by default. Please visit cgtextures for more information."
Nov 12, 2021 Fecha Agregada
Jul 05, 2023 última actualización

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¿Por qué no ser el primero en romper el hielo?