Proteger modelo 3d
0
Licencia Libre de DerechosTodos los usos extendidos
Devoluciones simples
Mejor precio garantizado
Trabaja fuera de la caja
Presupuesto
- Geometríapolygonal_quads/tris
- Poligonos19,929
- Vértices20,903
- TexturasYes
- AparejadoNo
- AnimadoNo
- Listo para imprimir en 3DNo
- Juego listo (polietileno baja)No
- Mapeado UVYes
- UV sin envolvernon-overlapping
Descripción
Shield 3D Model.
Dimension: ~80cm x 80cm x 20cm
Built to real-world scale.
This model uses a scale of 1 unit = 1 centimeter
Scene objects are organized by layers / groups.
PBR as well as Spc/Gloss Texture sets.
4k ( 8 Bit PNG ) & 8k (16 Bit PNG) are included.
Substance Painter file (.spp) is included.
All preview rendered images are included.
Unless specified otherwise, preview images are rendered using 3DsMax 2015 - Vray3.5
If any question, feel free to click on the live chat to speak with support team. If needed, question will be redirected to me and I'll answer ASAP.
PBR Textured in Substance Painter. Substance painter file (2017.4.2) is provided. This gives you complete freedom over texture adjustments. All layers are named and organized properly. You may quickly make adjustments to the textures and export from SP to your target application. This way you can export all extra maps that SP produce during baking. Maps inside the SP file are baked with highest settings ( 8k + 8x8 Subsampling ).
Another benefit of SP file is that you can modify the UV layout of low poly mesh and still retain the texturing inside SP. This could be a huge time saver if you need to adjust the UV layout.
Includes 2 resolutions.
8192 x 8192 - 16 bit PNG -Great for CG,film etc.
4096 x 4096 - 8 bit PNG - Great for real time, game etc.
Of course you may take the 4k Texture set and downscale it further to 2K or lower.
Included Map Types:
* Ambient Occlusion
* BaseColor
* Diffuse
* Glossiness
* Metallic
* Normal ( DirectX)
* Roughness
* Specular
Nov 13, 2019
Fecha Agregada
Mar 14, 2024
última actualización
Opiniones
Actualmente no hay opiniones para este producto.
¿Por qué no ser el primero en romper el hielo?



























