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Bouclier modèle 3D

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Licence Libre de DroitsToutes les utilisations prolongées
Retours simples
Garantie du meilleur prix
Fonctionne hors de la boîte
14 visites
Aicrovision

Caractéristiques

  • Géométriepolygonal_quads/tris
  • Des polygones19,929
  • Sommets20,903
  • Les texturesYes
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésnon-overlapping

Formats et fichiers

3ds Max
(.max)
107 MB

vray 3.5
Shield.zip
Maya
(.ma)
112 MB

vray 3.2
maya_vray.zip
Maya
(.ma)
113 MB

mentalray
maya_mentalray.zip
3ds Max
(.max)
132 MB

vray 3.2
max_vray.zip
3ds Max
(.max)
133 MB

mentalray
max_mentalray.zip
Cinema 4D
(.c4d)
157 MB

advanced
c4d_physical.zip
(.upk)
74 MB

unreal.zip
(.unitypackage)
106 MB

unity.zip
FBX
(.fbx)
1 MB

FBX.zip
OBJ
(.obj)

OBJ.zip
(.usd)

4AJAIZ_-_Shield.usd.zip
1330 MB

PNG_8k Textures.zip
105 MB

PNG_4k Textures.zip
1734 MB

Substance Painter 2017.4.2.zip
123 MB

Preview Images.zip

La description

Shield 3D Model. Dimension: ~80cm x 80cm x 20cm Built to real-world scale. This model uses a scale of 1 unit = 1 centimeter Scene objects are organized by layers / groups. PBR as well as Spc/Gloss Texture sets. 4k ( 8 Bit PNG ) & 8k (16 Bit PNG) are included. Substance Painter file (.spp) is included. All preview rendered images are included. Unless specified otherwise, preview images are rendered using 3DsMax 2015 - Vray3.5 If any question, feel free to click on the live chat to speak with support team. If needed, question will be redirected to me and I'll answer ASAP. PBR Textured in Substance Painter. Substance painter file (2017.4.2) is provided. This gives you complete freedom over texture adjustments. All layers are named and organized properly. You may quickly make adjustments to the textures and export from SP to your target application. This way you can export all extra maps that SP produce during baking. Maps inside the SP file are baked with highest settings ( 8k + 8x8 Subsampling ). Another benefit of SP file is that you can modify the UV layout of low poly mesh and still retain the texturing inside SP. This could be a huge time saver if you need to adjust the UV layout. Includes 2 resolutions. 8192 x 8192 - 16 bit PNG -Great for CG,film etc. 4096 x 4096 - 8 bit PNG - Great for real time, game etc. Of course you may take the 4k Texture set and downscale it further to 2K or lower. Included Map Types: * Ambient Occlusion * BaseColor * Diffuse * Glossiness * Metallic * Normal ( DirectX) * Roughness * Specular
Nov 13, 2019 date ajoutée
Mar 14, 2024 dernière mise à jour

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