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Sofá 2 modelo 3d

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Licencia Libre de DerechosTodos los usos extendidos
Devoluciones simples
Mejor precio garantizado
Trabaja fuera de la caja
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Jiri Tuhacek

Presupuesto

  • Geometríasubdivision
  • Poligonos189,954
  • Vértices190,923
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvermixed

Formatos y archivos

OBJ
(.obj)
1 MB

SOFA.obj
FBX
(.fbx)
8 MB

SOFA.fbx
Collada
(.dae)
3 MB

SOFA.dae
Blender
(.blend)
26 MB

SOFA.blend
3DS
(.3ds)

SOFA.3ds
3DS

Leather_texture_tile.png
3DS

Leather_texture_tile.pngNR.png
3DS

Leather_texture_tile.pngSPEC.png

Descripción

Sofa Are you making a vizualisation of interior and don't have enough time to make all the furniture? Are you tired of alchemy with materials? This sofa is ready-to-render and will look stuning in your scene. Technical info This is one model of sofa with leather material. Everything is sorted, properly named, in the real-world-scale. No Subdivision: 13 134 Verts., 12 960 Faces, 25 896 Tris. Subd. 2 (Used for renders): 190 923 Verts., 189 954 Faces, 379 908 Tris. Sorting of models Models are on separate layers Models are placed close to center Models are true-to-scale Logicaly named Appending models Open your own .blend Go to File > Append Go into models Select model you want to append Materials Materials are leather and metal. There are two kinds of leather, but they differ only in color which is determined using color ramp. Color texture is turned into black/white and using color ramp you may do in any color you want. There are difuse, normal and spec textures included. The specularity map is heavily modified in node editor, but all you care about is the color ramp. Metal material is just basic - mixed difuse and glossy. Properly named
Jun 25, 2020 Fecha Agregada
Sep 27, 2021 última actualización

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