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MimariAraçlarKarakterlerUçakMobilyaElektronikHayvanlarBitkilerSilahlarSpor DallarıGıdaAnatomi
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Koltuk 2 3D model

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Koltuk 2 royalty-free 3d model - Preview no. 1
Koltuk 2 royalty-free 3d model - Preview no. 2
Koltuk 2 royalty-free 3d model - Preview no. 3
Koltuk 2 royalty-free 3d model - Preview no. 4
Koltuk 2 royalty-free 3d model - Preview no. 5
Koltuk 2 royalty-free 3d model - Preview no. 6
Koltuk 2 royalty-free 3d model - Preview no. 1
Koltuk 2 royalty-free 3d model - Preview no. 2
Koltuk 2 royalty-free 3d model - Preview no. 3
Koltuk 2 royalty-free 3d model - Preview no. 4
Koltuk 2 royalty-free 3d model - Preview no. 5
Koltuk 2 royalty-free 3d model - Preview no. 6
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Jiri Tuhacek

Özellikler

  • Geometrisubdivision
  • Çokgenler189,954
  • Tepe Noktaları190,923
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lermixed

Biçimler ve Dosyalar

OBJ
(.obj)
1 MB

SOFA.obj
FBX
(.fbx)
8 MB

SOFA.fbx
Collada
(.dae)
3 MB

SOFA.dae
Blender
(.blend)
26 MB

SOFA.blend
3DS
(.3ds)

SOFA.3ds

Açıklama

Sofa Are you making a vizualisation of interior and don't have enough time to make all the furniture? Are you tired of alchemy with materials? This sofa is ready-to-render and will look stuning in your scene. Technical info This is one model of sofa with leather material. Everything is sorted, properly named, in the real-world-scale. No Subdivision: 13 134 Verts., 12 960 Faces, 25 896 Tris. Subd. 2 (Used for renders): 190 923 Verts., 189 954 Faces, 379 908 Tris. Sorting of models Models are on separate layers Models are placed close to center Models are true-to-scale Logicaly named Appending models Open your own .blend Go to File > Append Go into models Select model you want to append Materials Materials are leather and metal. There are two kinds of leather, but they differ only in color which is determined using color ramp. Color texture is turned into black/white and using color ramp you may do in any color you want. There are difuse, normal and spec textures included. The specularity map is heavily modified in node editor, but all you care about is the color ramp. Metal material is just basic - mixed difuse and glossy. Properly named
Jun 25, 2020 Ekleme Tarihi
Sep 27, 2021 son Güncelleme

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