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SRT-01E Fórmula E Temporada 2017 2018 modelo 3d

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OpticalDreamSoft

Presupuesto

  • Geometríapolygonal_quads/tris
  • Poligonos11,727
  • Vértices11,994
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvermixed

Formatos y archivos

3DS
(.3ds)
17 MB

generic_3ds.zip
DXF
(.dxf)
30 MB

generic_dxf.zip
FBX
(.fbx)
24 MB

generic_fbx.zip
3ds Max
(.max)
23 MB

vray 3.30.04
generic_max.zip
OBJ
(.obj)
19 MB

generic_obj.zip
X file
(.x)
13 MB

generic_x.zip

Descripción

Low-poly subdivision-ready Formula E SRT01E Season 2017 2018 Car 3d model with PBR materials (Specular and Metallic workflows). Advantages of the model: - Very clean geometry. - This model is maximally optimized for use in 3d games and VR. - Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications. - Very low polycount. The model without turbosmooth is great for mobile games. And if you apply a turbosmooth modifier it starts to look great in large projects on PCs or game consoles. All this became possible thanks to a very competent application of smoothing groups and properly adjusted geometry. - Real world scale. So you can easily import this model in your project without need to change anything. - The model uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier with the necessary number of iterations. - Divided into functional parts and grouped for easy editing and using in game engines. - The model consists of 23 separate objects grouped together. Each of this objects has a simple and understandable name. - Specular and Metallic workflow textures included! - Compatible with the majority of modern game engines! Model specifications: Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.04. Polygons count: 11727 (no n-gons) Vertices count: 11994 Materials: A V-Ray PBR material with specular workflow is applied to the model. All of its parameters were created for the StemCell standard. Textures (Specular workflow): - Diffuse (4096 x 4096 PNG) - DX NormalMap (4096 x 4096 PNG) - Specular (4096 x 4096 PNG) - Glossiness (4096 x 4096 PNG) - Opacity (4096 x 4096 PNG) - Emissive (4096 x 4096 PNG) Textures (Metallic workflow): - Base Color (4096 x 4096 PNG) - GL NormalMap (4096 x 4096 PNG) - Metallic (4096 x 4096 PNG) - Roughness (4096 x 4096 PNG) - Opacity (4096 x 4096 PNG) - Emissive (4096 x 4096 PNG) Model available in such formats: - MAX (2016) - FBX - OBJ - 3DS - DXF (2010) - X (DirectX) There are 3 versions of the model in all archives with additional formats: The original one and two modes with applied turbosmooth (1 and 2 iterations) modifier.
Dec 24, 2019 Fecha Agregada
Mar 05, 2022 última actualización

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