SRT-01E Formula E Stagione 2017 2018 Modello 3D
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specificazioni
- Geometriapolygonal_quads/tris
- poligoni11,727
- vertici11,994
- TexturesYes
- riggedNo
- AnimatoNo
- Prontabile in 3DNo
- Gioco pronto (low poly)No
- UV mappatoYes
- UV non avvoltomixed
Descrizione
Low-poly subdivision-ready Formula E SRT01E Season 2017 2018 Car 3d model with PBR materials (Specular and Metallic workflows).
Advantages of the model:
- Very clean geometry.
- This model is maximally optimized for use in 3d games and VR.
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications.
- Very low polycount. The model without turbosmooth is great for mobile games. And if you apply a turbosmooth modifier it starts to look great in large projects on PCs or game consoles. All this became possible thanks to a very competent application of smoothing groups and properly adjusted geometry.
- Real world scale. So you can easily import this model in your project without need to change anything.
- The model uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier with the necessary number of iterations.
- Divided into functional parts and grouped for easy editing and using in game engines.
- The model consists of 23 separate objects grouped together. Each of this objects has a simple and understandable name.
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!
Model specifications:
Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.04.
Polygons count: 11727 (no n-gons)
Vertices count: 11994
Materials:
A V-Ray PBR material with specular workflow is applied to the model. All of its parameters were created for the StemCell standard.
Textures (Specular workflow):
- Diffuse (4096 x 4096 PNG)
- DX NormalMap (4096 x 4096 PNG)
- Specular (4096 x 4096 PNG)
- Glossiness (4096 x 4096 PNG)
- Opacity (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
Textures (Metallic workflow):
- Base Color (4096 x 4096 PNG)
- GL NormalMap (4096 x 4096 PNG)
- Metallic (4096 x 4096 PNG)
- Roughness (4096 x 4096 PNG)
- Opacity (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
Model available in such formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)
- X (DirectX)
There are 3 versions of the model in all archives with additional formats: The original one and two modes with applied turbosmooth (1 and 2 iterations) modifier.
Dec 24, 2019
Data aggiunta
Mar 05, 2022
ultimo aggiornamento
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