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Tienda USB-56 modelo 3d

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Vladimir B 9il CG

Presupuesto

  • Geometríapolygonal
  • Poligonos8,622
  • Vértices8,450
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvermixed

Formatos y archivos

Cinema 4D
(.c4d)
1 MB

advanced
Tent USB-56.c4d
3DS
(.3ds)

Tent USB-56_3ds.3ds
Collada
(.dae)
1 MB

Tent USB-56_DAE1_4.dae
Collada
(.dae)
1 MB

Tent USB-56_DAE1_5.dae
FBX
(.fbx)
480 MB

Tent USB-56_fbx7_1.fbx
OBJ
(.obj)
1 MB

Tent USB-56_obj.obj

Descripción

Tent USB-56 General Information: (Uniform Sanitary and Barracks) The classic tent of the sample in 1956 is intended for placement: 20 people. Separate beds, 40 pers. On bunk beds and up to 80 people. On two-story bunks. The tent is used for medical purposes, for the temporary distribution of personnel in the field, for work and household needs, as well as for repair shops, points of reception and other appointments. The tent has two entrances / exits with tambours. On the side walls there are twelve sliding windows made of Plexiglas, consisting of wooden frames and stretchers. In the roof of the tent there are two openings for the outlet of the chimney with safety valves. The outdoor tent of the tent is made of linen canvas with a light-resistant combined high water resistance impregnation SCPV. Internal namet from bleached coarse calico. Length .................................................9760 mm; Width ................................................. 6260 mm; The height of the side wall is .........................1750 mm; Height to the crest ................................... 3550 mm. Total floor area .................................61,1 m. Sq. M. Information about parts of the model All parts together: They have 9 materials. Logically grouped. Contain 8622 polygons and 8450 vertex. What parts of the model are broken and what materials are present you can see in the screenshot. Tent, with windows and curtains: They have 4 materials. Contain 3160 polygons and 3044 vertex. Left and right side of the tent - Color- Displacement- Normal- AmbientOcclusion- Specular-map .jpg, size - 40964096; The top of the tent - Color- Displacement- Normal- AmbientOcclusion- Specular-map .jpg, size - 40964096; Plexiglass (windows) - Color- Displacement-map .jpg 512x512; Curtains - Color- Normal- Specular-map as .jpg 512x512; Fids, pegs and ropes: They have 3 materials. Fids contain 864 polygons and 852 vertex. Pegs contain 990 polygons and 726 vertex. Ropes contain 3188 polygons and 3268 vertex. Fids - Color-map .jpg 1024x1024; Pegs - Color- Normal- AmbientOcclusion- Specular-map .jpg 512x512; Ropes - Color-map .jpg 1024x1024; Concrete blocks and Boards: They have 2 materials. Concrete blocks contain 72 polygons and 96 vertex. Boards contain 348 polygons and 464 vertex. Concrete - Color- Displacement- Normal- AmbientOcclusion- Specular-map .jpg 200x200; Boards - Color- Displacement- Normal- AmbientOcclusion- Specular-map .jpg 450x450; If you want, you can combine all the maps into one image, and remove the map of specular and adjust them in the required software Textures are divided to make it more convenient to apply any image or decals (each map on a separate channel, except for the normal map, since it is not black and white:) ). Some materials are configured for tiling. I think that this will not be a problem :)
Jul 17, 2020 Fecha Agregada
Jul 02, 2023 última actualización

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