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El Orbitron modelo 3d

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Presupuesto

  • Geometríapolygonal_ngons used
  • Poligonos110,436
  • Vértices125,031
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvermixed

Formatos y archivos

Blender
(.blend)
29 MB

cycles
TheOrbitron.blend
Collada
(.dae)
39 MB

TheOrbitron.dae
FBX
(.fbx)
8 MB

TheOrbitron.fbx
OBJ
(.obj)
22 MB

TheOrbitron.obj
(.unknown)
15 MB

TheOrbitron.x3d
6 MB

Textures.zip

Descripción

Tribute to The Orbitron, a Kustom Kar made in 1965 by Ed "BigDaddy" Roth. Roth created many beloved cars in the 60s and 70s, as well as the Rat Fink comics. The real Orbitron was lost for a long time after being purchased by a travelling carnival, then found again in Juarez outside of an adult bookstore. It was refurbished and brought back to its former glory by Galpin Motors and is on display in Kentucky. This 3d model captures the sleek blue futuristic galaxy car, including it's interior with the built in television and gas pedal reading Moon. The bubble top opens at the front for entry and there are two hoods outlined in white stripes. The shag carpet interior was created using a normal map texture (it could be done using a hair simulator but that takes a lot of processing power to generate). Note, the majority of the verts that may bog down your use of this model are from the tires. They are models of the original whitewall dragster tires, but if you take those off and replace them with simpler ones you would cut the number of verts in half. First I'll detail the file types, then I'll lay out the textures used. Be sure to download the zip file with the textures. -------------------------------------- File Types: - .blend : Created using blender 2.83 - .obj : Export from blender file - .fbx : Export from blender file - .dae : Export from blender file - .x3d : Export from blender file --------------------------------------- Textures.zip : - HeadLights Folder : HeadLightHeight.png is the height map or displacement map for the three headlight textures. HeadLightsNorm.png is the normal map for those three textures. BlueLight.jpg, GreenLight.jpg, RedLight.jpg, and WhiteLight.jpg are the base color or albedos for their respective headlight textures. Fun fact: Roth believed the three front headlights would combine into one ultra bright light. SCIENCE! - Main Folder, not optional : The images have the same name as their textures on the model itself. BodyColor.png is the BodyColor texture's base color, or albedo. ButtonsNormal.png is the normal map for the buttons texture, there are six buttons on the hood and 3 on the center console. GaugeOil.png and GaugeWater.png are for their respective textures and apply to the guages on the center console. MoonPedalHeight.jpg and MoonPedalNorm.jpg are the height/displacement map and normal map for the gas pedal. ShagCarpetHeight.png and ShagCarpetNorm.png are for the Shag Carpet texture in the interior. TailLight.jpg is the black and red striped taillight base color or albedo. TireRubberNorm.png gives the tires a little bit more personality. TVAlbedoBase.png is the base color/albedo for the TV in the center console. TVNormal.png is the normal map for the TV. - Optional Textures: These are just color swatches, you can use them or just pick a color you like: PanelAlb.png is a color swatch for the center console panel. CarSeatAlb.png is the base color or albedo for the car seats texture. Chrome.png is just a color swatch for the chrome texture. ShagCarpetAlb.png for th shag carpet color. tiredark.png and tirelight.png are optional colors for the tires.
Sep 29, 2020 Fecha Agregada
Sep 02, 2021 última actualización

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