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Cabaña ambulante modelo 3d

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Presupuesto

  • Geometríapolygonal_quads/tris
  • Poligonos905
  • Vértices938
  • TexturasYes
  • AparejadoYes
  • AnimadoYes
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvermixed

Formatos y archivos

FBX
(.fbx)
1 MB

FBX.rar
Maya
(.ma)
1 MB

mentalray 3.9.1.14
Maya.rar

Descripción

Originally created with Maya 2012 Product name: Walking Hut Royalty Free License - All Extended Use tags: cartoon house, mobile games, fairy, charmed hut, sorcery -> || GENERAL || A fairy walking house. Model is to common game-world scale. Constructed from a sketch. || USAGE || This model was created for game use as a real-time asset. This model is suitable for mobile games, children's books, 3d printing, advertising, cartoons, etc. You can use it in conjunction with a "Flying Hut" character. || SPECIFICATION || 1762 tris 938 verts 905 faces 47 joints This product contains 5 animated actions: > die animation > idle animation > idle rare animation > run animation > spawn animation All animations are stored in separate files. || TEXTURES || This model contains standard materials only. Texture maps are diffuse, normal, ambient occlusion, gradient. Texture maps dimension is 512x512. Contains 4 PNG texture files: > png_hut_amboc.png > png_hut_diffuse.png > png_hut_gradient.png > png_hut_nrml.png and 2 duplicates in TGA format: > charmedhut_color.tga > charmedhut_normal.tga || PRESENTATION IMAGES || Rendered with mental ray 3.9.1 version. Render settings: > Enable Default Light is off if you want to use your own direction lights > Enable Color Management is off > Gamma 1.0 > Framebuffer RGB (Byte) 3x8 Bit data type for JPEG image format > (mr options) Export Polygon Derivatives (on), Maya Derivatives (on) > You can use indirect lighting for better result: GI (Global Illumination) and FG (Final Gathering) + you can use Physical Sun or Direction Light (depending on what do you want to get in a visual production) || RIG || The deformation skeleton and the control rig of it's own are in separate files. This makes export to game engines more easy and predictable. You have one file with your model which is used as a file reference for the rig maya scene. Rig has FK/IK switch feature but it comes without FKIK match script.
Nov 12, 2019 Fecha Agregada
Feb 20, 2022 última actualización

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¿Por qué no ser el primero en romper el hielo?