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Segnalibro rimosso

Capanna a piedi Modello 3D

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Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
10 visite
zzz7net

specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni905
  • vertici938
  • TexturesYes
  • riggedYes
  • AnimatoYes
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltomixed

Formati e file

FBX
(.fbx)
1 MB

FBX.rar
Maya
(.ma)
1 MB

mentalray 3.9.1.14
Maya.rar
Maya
20 MB

charmedhut_reel.avi
Maya

hut_fly_mode.png
Maya

hut_walk_mode.png
Maya

charmedhut_logo.jpg
Maya

promo_night.png
Maya

view_walk_mode.jpg

Descrizione

Originally created with Maya 2012 Product name: Walking Hut Royalty Free License - All Extended Use tags: cartoon house, mobile games, fairy, charmed hut, sorcery -> || GENERAL || A fairy walking house. Model is to common game-world scale. Constructed from a sketch. || USAGE || This model was created for game use as a real-time asset. This model is suitable for mobile games, children's books, 3d printing, advertising, cartoons, etc. You can use it in conjunction with a "Flying Hut" character. || SPECIFICATION || 1762 tris 938 verts 905 faces 47 joints This product contains 5 animated actions: > die animation > idle animation > idle rare animation > run animation > spawn animation All animations are stored in separate files. || TEXTURES || This model contains standard materials only. Texture maps are diffuse, normal, ambient occlusion, gradient. Texture maps dimension is 512x512. Contains 4 PNG texture files: > png_hut_amboc.png > png_hut_diffuse.png > png_hut_gradient.png > png_hut_nrml.png and 2 duplicates in TGA format: > charmedhut_color.tga > charmedhut_normal.tga || PRESENTATION IMAGES || Rendered with mental ray 3.9.1 version. Render settings: > Enable Default Light is off if you want to use your own direction lights > Enable Color Management is off > Gamma 1.0 > Framebuffer RGB (Byte) 3x8 Bit data type for JPEG image format > (mr options) Export Polygon Derivatives (on), Maya Derivatives (on) > You can use indirect lighting for better result: GI (Global Illumination) and FG (Final Gathering) + you can use Physical Sun or Direction Light (depending on what do you want to get in a visual production) || RIG || The deformation skeleton and the control rig of it's own are in separate files. This makes export to game engines more easy and predictable. You have one file with your model which is used as a file reference for the rig maya scene. Rig has FK/IK switch feature but it comes without FKIK match script.
Nov 12, 2019 Data aggiunta
Feb 20, 2022 ultimo aggiornamento

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