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Trigo modelo 3d

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aelxr

Presupuesto

  • Geometríapolygonal_quads/tris
  • Poligonos7,711
  • Vértices7,530
  • TexturasNo
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvermixed

Formatos y archivos

OBJ
(.obj)
6 MB

Wheat.obj.zip
3ds Max
(.max)

default_scanline
Wheat.max.zip
Maya
(.ma)

mentalray 3.10.1.11
Wheat.ma.zip
FBX
(.fbx)
5 MB

Wheat.fbx.zip
Collada
(.dae)

Wheat.dae.zip
Cinema 4D
(.c4d)
4 MB

default_scanline
Wheat.c4d.zip
3DS
(.3ds)
4 MB

Wheat.3ds.zip
3ds Max
(.max)
1 MB

default_scanline
Wheat_cnc_02.max
Maya
(.ma)
1 MB

mentalray 3.10.1.11
Wheat_cnc_02.mb
3ds Max
(.max)
1 MB

Wheat_cnc_02.max
Maya
(.ma)
1 MB

mentalray 3.10.1.11
Wheat_cnc_02.ma
Lightwave
(.lwo)

default_scanline
Wheat.lwo
Cinema 4D
(.c4d)

default_scanline
Wheat.c4d
3ds Max
(.max)
1 MB

default_scanline
Wheat_05.max
(.unknown)

Wheat_05.mtl
OBJ
(.obj)
1 MB

Wheat_05.obj
FBX
(.fbx)

Wheat_05.fbx
Maya
(.ma)
1 MB

mentalray 3.10.1.11
Wheat_05.mb
Maya
(.ma)
1 MB

mentalray 3.10.1.11
Wheat_05.ma
(.unknown)
19 MB

WheatSTL.zip
(.unknown)
1 MB

hdr.hdr
1 MB

magiclight.hdr

Descripción

Wheat _____________________ * clean geometry (91.2%-quads, 8.8%-tris, 0%-Ngons); * completely ready to render as seen in preview with mentalRay settings (lights, camera and HDRI-file magiclight.hdr for Image Based Lighting INCLUDED); * polygons intelligently distributed for good edge flow, clean topology and further subdivision: subdivision level 0: 7711 polygons; 7530 vertices; subdivision level 1: 30164 polygons, 30330 vertices; subdivision level 2: 120656 polygons, 120836 vertices. * centered at 0,0,0 origin and can be sized and imported into any scene. GREAT for visualization & close up renders. Originally modeled in Maya. MAX, C4D, DAE, FBX, OBJ, 3DS files are exported so they may need some shading and rendering setup. _____________________ click on the username =aelxr= to see all collection>>
May 10, 2018 Fecha Agregada
Dec 20, 2020 última actualización

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