Bentley Mulsanne 2013 modèle 3D
Caractéristiques
- Géométriepolygonal_quads/tris
- Des polygones285,759
- Sommets322,252
- Les texturesYes
- GrééNo
- AniméNo
- Prêt pour l'impression 3DNo
- Jeu Prêt (low poly)No
- UV mappéYes
- UV non emballésmixed
La description
High detailed 3D model of 2013 Bentley Mulsanne with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 19 textures, which vary in resolution from 33x796px to 4096x4096px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 1.7 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 285,759 faces and 322,252 vertices MeshSmooth iteration 1: 1,140,572 faces and 1,214,633 vertices MeshSmooth iteration 2: 4,562,288 faces and 4,709,021 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 285,759 faces and 322,252 vertices Subdivision iteration 1: 1,140,572 faces and 1,214,633 vertices Subdivision iteration 2: 4,562,288 faces and 4,709,021 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 285,759 faces and 322,211 vertices Subdivision iteration 1: 1,140,572 faces and 1,214,571 vertices Subdivision iteration 2: 4,562,288 faces and 4,708,773 vertices FBX and OBJ formats (3 files included for each format): low: 285,759 faces and 322,252 vertices medium: 1,140,572 faces and 1,214,633 vertices high: 4,562,288 faces and 4,709,021 vertices 3DS format (3 files included): low: 569,054 faces and 378,229 vertices medium: 2,281,144 faces and 1,333,611 vertices high: 9,124,576 faces and 5,022,278 vertices
Avis
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