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2013 Bentley Mulsanne 3D Model

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HKV Studios

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons285,759
  • Vertices322,252
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

3DS
(.3ds)
179 MB

2013_Bentley_Mulsanne_3DS.zip
OBJ
(.obj)
355 MB

2013_Bentley_Mulsanne_OBJ.zip
FBX
(.fbx)
354 MB

2013_Bentley_Mulsanne_FBX.zip
3ds Max
(.max)
40 MB

default_scanline
2013_Bentley_Mulsanne_MAX_STANDARD.zip
3ds Max
(.max)
82 MB

corona 1.7
2013_Bentley_Mulsanne_MAX_CORONA.zip
Maya
(.ma)
41 MB

maya_hardware 2.0
2013_Bentley_Mulsanne_MB.zip
Cinema 4D
(.c4d)
31 MB

default_scanline
2013_Bentley_Mulsanne_C4D.zip

Description

High detailed 3D model of 2013 Bentley Mulsanne with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 19 textures, which vary in resolution from 33x796px to 4096x4096px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 1.7 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 285,759 faces and 322,252 vertices MeshSmooth iteration 1: 1,140,572 faces and 1,214,633 vertices MeshSmooth iteration 2: 4,562,288 faces and 4,709,021 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 285,759 faces and 322,252 vertices Subdivision iteration 1: 1,140,572 faces and 1,214,633 vertices Subdivision iteration 2: 4,562,288 faces and 4,709,021 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 285,759 faces and 322,211 vertices Subdivision iteration 1: 1,140,572 faces and 1,214,571 vertices Subdivision iteration 2: 4,562,288 faces and 4,708,773 vertices FBX and OBJ formats (3 files included for each format): low: 285,759 faces and 322,252 vertices medium: 1,140,572 faces and 1,214,633 vertices high: 4,562,288 faces and 4,709,021 vertices 3DS format (3 files included): low: 569,054 faces and 378,229 vertices medium: 2,281,144 faces and 1,333,611 vertices high: 9,124,576 faces and 5,022,278 vertices

Sep 29, 2020 date added
Feb 09, 2025 last update

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