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Bison d'Amérique modèle 3D

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Bison d'Amérique royalty-free 3d model - Preview no. 1
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Licence Libre de DroitsToutes les utilisations prolongées
Retours simples
Garantie du meilleur prix
Fonctionne hors de la boîte
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Dibia Digital

Caractéristiques

  • Géométriepolygonal_quads/tris
  • Des polygones4,684
  • Sommets4,672
  • Les texturesYes
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésnon-overlapping

Formats et fichiers

3DS
(.3ds)
59 MB

AmericanBison_3DS.rar
FBX
(.fbx)
59 MB

AmericanBison_FBX.rar
Lightwave
(.lwo)
59 MB

default_scanline
AmericanBison_LWO.rar
3ds Max
(.max)
59 MB

default_scanline
AmericanBison_Max.rar
Maya
(.ma)
59 MB

default_scanline
AmericanBison_Maya.rar
OBJ
(.obj)
59 MB

AmericanBison_Obj.rar
Softimage
(.xsi)
59 MB

default_scanline
AmericanBison_XSI.rar
Cinema 4D
(.c4d)
26 MB

default_scanline Redshift
AmericanBison_C4D.rar

La description

Detailed model of an American buffalo. The model was created and optimized for effective subdivision, animation and deformation. Quads were mostly used in the creation the model. The few triangles used where strategically placed in areas where they will not hamper deformation. The model is a textured clean mesh with excellent edge flow, ready for rigging and animation and comes with 3 morph targets. Mouth details like teeth and tongue are not included. Modeling and rigging were done in Lightwave and exported to Cinema4D R16 for textures, scene set up and rendering. Preview images were set up and rendered in Cinema4D R16 with Redshift v.2.5.08. There is a file version for C4D R13, set up with default shaders and scan line render engine. The rest of the files which include Maya, Max Softimage and Lightwave were set up with default shaders and render engines. All models, materials and textures were vigorously tested and labeled appropriately in their respective applications, to ensure compatibility. Features: Scene is set up ready for rendering in Cinema4D R16 with Redshift version v2.5.08. Diffuse Map (Body): 4096 x 4096 Diffuse Map (Eyes): 1024 x 1024 Normal Map(Body): 4096 x 4096 Polygons: 4684 Vertices: 4672 Setup with default shaders and scanline renderers with preview subdivision level 0 and render subdivision 1-3 in Lightwave, Max, Maya, Softimage and C4D R13.
Nov 13, 2021 date ajoutée
Jan 21, 2023 dernière mise à jour

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