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Bureau de construction modèle 3D

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Bureau de construction royalty-free 3d model - Preview no. 1
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Bureau de construction royalty-free 3d model - Preview no. 1
Bureau de construction royalty-free 3d model - Preview no. 2
Bureau de construction royalty-free 3d model - Preview no. 3
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Bureau de construction royalty-free 3d model - Preview no. 10
Bureau de construction royalty-free 3d model - Preview no. 11
Bureau de construction royalty-free 3d model - Preview no. 12
Licence Libre de DroitsToutes les utilisations prolongées
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3DmKits

Caractéristiques

  • Géométriepolygonal_quads/tris
  • Des polygones10,776
  • Sommets14,368
  • Les texturesYes
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésmixed

Formats et fichiers

3ds Max
(.max)
6 MB

default_scanline
01_Max_build09_standard.rar
3ds Max
(.max)
6 MB

vray 1,5
01_Max_build09_Vray.rar
OBJ
(.obj)
6 MB

03_OBJ_build09.rar
FBX
(.fbx)
7 MB

04_FBX_build09.rar

La description

THUMBNAIL IMAGES ARE RENDERED IN V-Ray ==================================================================================== BUILDING ====================================================================================== Complex model of building with simple interior walls and details like shutters in windows. - 3ds max - standard version with standard materials, - 3ds max – V-Ray version with V-Ray materials, Exported formats has no bugs, Uv works correctly. ====================================================================================== PROFESSIONALLY MODELED These models were made to avoid n-gons (no ngons in model at all) and keep poly count as low as possible: - polycount - 10.776 - textures resolution - 3200x3200, 2200x2200, 1024x1024, 800x800, 800x678, 800x420, 327x272, 512x512, 480x480, 420x290, 659x627, 640x480 px Mesh is clear, well done and optimized. Mostly quads - 98% Materials, textures, objects are clearly named in English. NO MULTI/SUB-OBJECT MATERIALS! Nobody likes objects with many different materials assigned. This produce disorder in 'Material Editor' with a lot of needless, scattered 'multi materials'. There is no mess with textures and materials here. Only singe materials were use (one exception - ivy material), morover each object have only one material assigned. No 'Multi/Sub-Object materials' = no mess in 'Material Editor'.
Sep 18, 2018 date ajoutée
Oct 28, 2021 dernière mise à jour

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