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Tabouret Café modèle 3D

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Tabouret Café royalty-free 3d model - Preview no. 1
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Licence Libre de DroitsToutes les utilisations prolongées
Retours simples
Garantie du meilleur prix
Fonctionne hors de la boîte
576 visites
NiceModels

Caractéristiques

  • Géométriepolygonal
  • Des polygones2,202
  • Sommets2,220
  • Les texturesNo
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésmixed

Formats et fichiers

FBX
(.fbx)

chair_01_fbx.zip
Maya
(.ma)

default_scanline
chair_01_ma.zip
3ds Max
(.max)

vray
chair_01_max_vray_2010.zip
3ds Max
(.max)

vray
chair_01_max_vray_2011.zip
3ds Max
(.max)

vray
chair_01_max_vray_2012.zip
OBJ
(.obj)

chair_01_obj.zip
(.gltf)
8 MB

499-gltf-extended.gltf.zip
(.gltf)
8 MB

499-gltf-extended.glb
(.gltf)
1 MB

499-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
1 MB

499-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
10 MB

499-max-extended.max.zip
(.usdz)
13 MB

499-usdz-extended.usdz

La description

Cafe stool 3d model, high quality model. Has only TRI and QUAD polygons with correct topology, supports multiple subdivisions. Shaded with VRAY materials (3ds max) and MENTAL RAY materials (Maya). Shaded in physically correct workflow (linear based workflow), so you need not reshade model, simply drop it into your scene and tune lighting. MAX, MAYA, FBX, OBJ. description: --General-- Cafe stool 3d model. Native format: 3Ds Max 2012. (maya 2011 also included with correct mental ray materials) --Geometry-- This model is nicely organized, has correct names for all objects and has good topology, TRI and QUAD polygons only. Mesh topology supports multiple subdivisions. Model has overlapping and non overlapping UVs. --Rendering-- Rendering is setuped in Vray (3ds max) and Mental Ray (Maya). No 3rd party plugin needed. Shaded in physically correct workflow (linear based workflow), so you need not reshade model, simply drop it into your scene and tune lighting. --Textures-- This model has no textures. --Rigging & Animation-- There is no rig and animation, but geometry can be easely rigged, objects are cleary seperated and nicely named. --Scale-- Modeled in real world scale. --------- Ready for usage.
Apr 23, 2018 date ajoutée
Jan 27, 2022 dernière mise à jour

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