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Concrete Pile 001 modèle 3D

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Concrete Pile 001 royalty-free 3d model - Preview no. 1
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Concrete Pile 001 royalty-free 3d model - Preview no. 1
Concrete Pile 001 royalty-free 3d model - Preview no. 2
Concrete Pile 001 royalty-free 3d model - Preview no. 3
Concrete Pile 001 royalty-free 3d model - Preview no. 4
Concrete Pile 001 royalty-free 3d model - Preview no. 5
Licence Libre de DroitsToutes les utilisations prolongées
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52 visites
Syrak Models

Caractéristiques

  • Géométriepolygonal_tris only
  • Des polygones9,014
  • Sommets5,015
  • Les texturesYes
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésnon-overlapping

Formats et fichiers

Blender
(.blend)
25 MB

Concrete pile BLEND.zip
Collada
(.dae)
25 MB

Concrete pile DEA.zip
FBX
(.fbx)
25 MB

Concrete pile FBX.zip
OBJ
(.obj)
25 MB

Concrete pile OBJ.zip

La description

MODEL DESCRIPTION This is a pile of rocks. Low detailed model. The model is a static simulation. The model is designed to be use as game asset or prop to a scene not as a primary piece. This model is designed by Syrak Models and is original. MESH The model is Approx 250 different rocks(meshes) in one v object. This is a simulated object so there may be some streched tris, but it is not to be animated so will not effect the look of the object. The model is set to real world scale. The origin has been placed at the base of the object. There are 5015 vertices. There are 9014 polygons. The model has been designed NOT to have sub division / turbo smooth. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This object is all tris. ANIMATION This product is not rigged. TEXTURES / MATERIALS 2048 x 2048 Diffuse PNGA. 2048 x 2048 bump map PNGA. 2048 x 2048 UV layout PNGA. The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. The materials will have to be applied manually. RENDERED Model is rendered in Cycles / Blender internal.
Oct 02, 2019 date ajoutée
Mar 09, 2022 dernière mise à jour

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