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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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混凝土桩001 3D模型

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混凝土桩001 royalty-free 3d model - Preview no. 1
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混凝土桩001 royalty-free 3d model - Preview no. 1
混凝土桩001 royalty-free 3d model - Preview no. 2
混凝土桩001 royalty-free 3d model - Preview no. 3
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Syrak Models

规格

  • 几何polygonal_tris only
  • 多边形9,014
  • 顶点5,015
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

Blender
(.blend)
25 MB

Concrete pile BLEND.zip
Collada
(.dae)
25 MB

Concrete pile DEA.zip
FBX
(.fbx)
25 MB

Concrete pile FBX.zip
OBJ
(.obj)
25 MB

Concrete pile OBJ.zip

描述

MODEL DESCRIPTION This is a pile of rocks. Low detailed model. The model is a static simulation. The model is designed to be use as game asset or prop to a scene not as a primary piece. This model is designed by Syrak Models and is original. MESH The model is Approx 250 different rocks(meshes) in one v object. This is a simulated object so there may be some streched tris, but it is not to be animated so will not effect the look of the object. The model is set to real world scale. The origin has been placed at the base of the object. There are 5015 vertices. There are 9014 polygons. The model has been designed NOT to have sub division / turbo smooth. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This object is all tris. ANIMATION This product is not rigged. TEXTURES / MATERIALS 2048 x 2048 Diffuse PNGA. 2048 x 2048 bump map PNGA. 2048 x 2048 UV layout PNGA. The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. The materials will have to be applied manually. RENDERED Model is rendered in Cycles / Blender internal.
Oct 02, 2019 添加日期
Mar 09, 2022 最后更新

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