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Tête 2 modèle 3D

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Licence Libre de DroitsToutes les utilisations prolongées
Retours simples
Garantie du meilleur prix
Fonctionne hors de la boîte
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RuDy Studio

Caractéristiques

  • Géométriepolygonal_quads/tris
  • Des polygones1,799
  • Sommets2,180
  • Les texturesYes
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésnon-overlapping

Formats et fichiers

3DS
(.3ds)

head 2.3DS
Collada
(.dae)
3 MB

head 2.DAE
FBX
(.fbx)

head 2.FBX
OBJ
(.obj)

head 2.obj
3ds Max
(.max)
18 MB

mentalray 3.8
head 2.rar
3ds Max

eyebrows_transp.jpg
3ds Max

eyelashes_transp.jpg
3ds Max

hair_transp.jpg
3ds Max

hair_transp_slim.jpg
3ds Max

Local_Env.jpg
3ds Max
3 MB

Bump.png
3ds Max

cornea_Bump.png
3ds Max
5 MB

Epidermal.png
3ds Max
1 MB

eye.png
3ds Max

eye_Glow.png
3ds Max

Hair color21.png
3ds Max
3 MB

Overal Difuse.png
3ds Max

Reflect edge.png
3ds Max

Specular.png
3ds Max
1 MB

Subdermal.png

La description

This is a model of a Human head. Originally created with 3ds Max 2011 || USAGE || This model is an accurate representation of Human head using a scale of 1unit = 1 mm. || SPECS || This model contains 48 separate objects This model contains 1799 polygons with TurboSmooth OFF The Head contains 954 Polygons(888 quads, 64 tris, and 0 ngons) Hair is done with geometry and transperancy. This model contains only mental ray materials(SSS for the head and Arch_Design for the other objects) || PRESENTATION IMAGES || All preview images are rendered with mental ray Renderer No Photoshop or compositing used, Product is ready to render out-of-the-box. || TEXTURES || Head(SSS fast skin with displacement) - .png 2048 x 2048 : Overal difuse Epidermal Subdermal Specular Reflect_edge_weight Bump Local_Env.jpg 2000 x 1000 Hair: hair_transp.jpg 500 x 2048 hair_transp_slim.jpg 168 x 2048 hair_color21'jpg 500 x 2048 Eyes: .png 1500 x 1500 eye eye_Glow cornea_Bump Local_Env.jpg 2000 x 1000 Eyebrows: eyebrows_transp.jpg 2048 x 2048 Eyelashes: eyelashes_transp.jpg 1024 x 1024 || GENERAL || Model is built to real-world scale Units used: mm. Scene objects are organized by layers / groups. No third-party renderer or plug-ins needed in order to use this product. || ANIMATIONS || No animations || ADDITIONAL NOTES || File formats other than 3ds Max exported as base mesh (not smoothed)
Nov 30, 2019 date ajoutée
Dec 29, 2021 dernière mise à jour

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