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Milk-shake modèle 3D

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Milk-shake royalty-free 3d model - Preview no. 1
Milk-shake royalty-free 3d model - Preview no. 2
Milk-shake royalty-free 3d model - Preview no. 3
Milk-shake royalty-free 3d model - Preview no. 4
Milk-shake royalty-free 3d model - Preview no. 5
Milk-shake royalty-free 3d model - Preview no. 6
Milk-shake royalty-free 3d model - Preview no. 7
Milk-shake royalty-free 3d model - Preview no. 8
Milk-shake royalty-free 3d model - Preview no. 9
Milk-shake royalty-free 3d model - Preview no. 10
Milk-shake royalty-free 3d model - Preview no. 1
Milk-shake royalty-free 3d model - Preview no. 2
Milk-shake royalty-free 3d model - Preview no. 3
Milk-shake royalty-free 3d model - Preview no. 4
Milk-shake royalty-free 3d model - Preview no. 5
Milk-shake royalty-free 3d model - Preview no. 6
Milk-shake royalty-free 3d model - Preview no. 7
Milk-shake royalty-free 3d model - Preview no. 8
Milk-shake royalty-free 3d model - Preview no. 9
Milk-shake royalty-free 3d model - Preview no. 10
Licence Libre de DroitsToutes les utilisations prolongées
Retours simples
Garantie du meilleur prix
Fonctionne hors de la boîte
48 visites
DogByte

Caractéristiques

  • Géométriesubdivision
  • Des polygones38,905
  • Sommets19,745
  • Les texturesYes
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésnon-overlapping

Formats et fichiers

3ds Max
(.max)
34 MB

vray 3.20
Milkshake.rar
3DS
(.3ds)
9 MB

Milkshake_3DS.rar
DXF
(.dxf)
9 MB

Milkshake.DXF
OBJ
(.obj)
9 MB

Milkshake_OBJ.rar
FBX
(.fbx)
10 MB

Milkshake_FBX.rar

La description

This is a completely game-ready model that comes with PBR material maps. Drag and drop into any modern game engine such as Unreal Engine 4, along with the color, nmap and mask maps and you're good to go! The mask map channel layout is as follows: Red Channel - Roughness Green Channel - Metalness Blue Channel - Ambient Occlusion ** Roughness, Metalness, and AO Maps attribute nothing to color, it's only black and white information. As such, each of these can be placed on a separate channel within the same texture file. This reduces draw calls and memory usage. ** I have included a multitude of screenshots. Images 1-6 were rendered in 3ds Max using V-Ray 3.20. And the final image is a real-time screenshot taken from Unreal Engine 4. What you see, is what you get! Enjoy!!

Oct 05, 2019 date ajoutée
Mar 15, 2024 dernière mise à jour

Avis

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