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Pelle modèle 3D

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Pelle royalty-free 3d model - Preview no. 1
Pelle royalty-free 3d model - Preview no. 2
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Pelle royalty-free 3d model - Preview no. 9
Pelle royalty-free 3d model - Preview no. 10
Pelle royalty-free 3d model - Preview no. 11
Pelle royalty-free 3d model - Preview no. 12
Pelle royalty-free 3d model - Preview no. 1
Pelle royalty-free 3d model - Preview no. 2
Pelle royalty-free 3d model - Preview no. 3
Pelle royalty-free 3d model - Preview no. 4
Pelle royalty-free 3d model - Preview no. 5
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Pelle royalty-free 3d model - Preview no. 7
Pelle royalty-free 3d model - Preview no. 8
Pelle royalty-free 3d model - Preview no. 9
Pelle royalty-free 3d model - Preview no. 10
Pelle royalty-free 3d model - Preview no. 11
Pelle royalty-free 3d model - Preview no. 12
Licence Libre de DroitsToutes les utilisations prolongées
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Garantie du meilleur prix
Fonctionne hors de la boîte
40 visites
Luchador

Caractéristiques

  • Géométriepolygonal_quads/tris
  • Des polygones1,070
  • Sommets751
  • Les texturesYes
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésnon-overlapping

Formats et fichiers

OBJ
(.obj)
5 MB

shovel_obj.zip
FBX
(.fbx)
5 MB

shovel_fbx.zip
3ds Max
(.max)
5 MB

default_scanline
shovel_2015_max.zip

La description

This is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) • shovel || Geometry || • 1390 Total Tris • 1070 Total Polys • 751 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Dimensions: W:20'' x L:20'' x H:32'' • Model centered at the origin • All textures, materials and objects named appropriately • Tested in Marmoset Toolbag 2 • Tested in Unreal Engine 4 • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015 || Textures || • 1024x1024 diffuse, specular, gloss, normal and ambient occlusion (AO) maps • Textures in .tga format • Textures made for Physically Based Rendering (PBR) • Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 01, 2019 date ajoutée
Aug 02, 2021 dernière mise à jour

Avis

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