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Shovel 3D Model

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Shovel royalty-free 3d model - Preview no. 1
Shovel royalty-free 3d model - Preview no. 2
Shovel royalty-free 3d model - Preview no. 3
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Shovel royalty-free 3d model - Preview no. 11
Shovel royalty-free 3d model - Preview no. 12
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
40 visits
Luchador

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons1,070
  • Vertices751
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

OBJ
(.obj)
5 MB

shovel_obj.zip
FBX
(.fbx)
5 MB

shovel_fbx.zip
3ds Max
(.max)
5 MB

default_scanline
shovel_2015_max.zip

Description

This is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) • shovel || Geometry || • 1390 Total Tris • 1070 Total Polys • 751 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Dimensions: W:20'' x L:20'' x H:32'' • Model centered at the origin • All textures, materials and objects named appropriately • Tested in Marmoset Toolbag 2 • Tested in Unreal Engine 4 • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015 || Textures || • 1024x1024 diffuse, specular, gloss, normal and ambient occlusion (AO) maps • Textures in .tga format • Textures made for Physically Based Rendering (PBR) • Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 01, 2019 date added
Aug 02, 2021 last update

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