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Husky sibérien modèle 3D

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Licence Libre de DroitsToutes les utilisations prolongées
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Caractéristiques

  • Géométriepolygonal
  • Des polygones10,180
  • Sommets9,820
  • Les texturesYes
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésmixed

Formats et fichiers

3ds Max
(.max)
5 MB

vray 3.2
01_Sibirya_Husky_Model_max.zip
3DS
(.3ds)

Sibirya_Husky_model_3ds.zip
FBX
(.fbx)

Sibirya_Husky_model_fbx.zip
OBJ
(.obj)

Sibirya_Husky_model_obj.zip

La description

High Detailed Photorealistic Siberian Husky. Modeling in 3ds max 2015 and rendered with Vray 3.2. ********************************************* The .max scene is Ready to render with Vray 3.2 settings. Clean topology based on quads and tris. This model is completely UVunwrapped and smoothable,ready for rigging. In the folder'maps' you will find all the maps , used for rendering. The maps are in the. max .zip. Real world scale of the model - 70 cm. on the sholder. Teeth,eyebrows,whiskers,tongue and eyeballs are included and modeled separately. The model is not colapsed.You can use it and like lowpoly. The preview images are with turbosmooth = on at 1 ********************************************* Sibirya_Husky_Model_max.zip contain 1 .max files: 01_Sibirya_Husky_Model_max.max - the preview images Vray renderer 2.3 setup and materials.Includes Vray-materials. ******************************************************** textures: 01.Sibirya_Husky_body_bump.jpg - ( 2048x2048 ) 02.Sibirya_Husky_body_color.jpg - ( 2048x2048 ) 03.Sibirya_Husky_body_reflection.jpg - ( 2048x2048 ) 04.Sibirya_Husky_eyes.jpg - ( 900x900 ) 05.Sibirya_Husky_teeth_base_color.jpg - ( 1024x1024 ) 06.Sibirya_Husky_teeth_base_reflection.jpg - ( 1024x1024 ) 07.Sibirya_Husky_tongue.jpg ******************** Husky body: Vertices :4600 Polygons :4650 total: Vertices :9820 Polygons :10180 NOTE: Vray is required for the Max scene. The .3ds,.fbx formats are geometry with texture Mapping coords. Standart materials with the map paths are attached. The "obj.zip" is only geometry with texture Mapping coords.No materials attached. You can take the maps from the .max.zip. and use them.
Sep 13, 2020 date ajoutée
Aug 25, 2021 dernière mise à jour

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