시베리안 허스키 3D 모델
0
명세서
- 기하학polygonal
- 다각형10,180
- 정점들9,820
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선mixed
기술
High Detailed Photorealistic Siberian Husky.
Modeling in 3ds max 2015 and rendered with Vray 3.2.
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The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable,ready for rigging.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 70 cm. on the sholder.
Teeth,eyebrows,whiskers,tongue and eyeballs are included and modeled separately.
The model is not colapsed.You can use it and like lowpoly.
The preview images are with turbosmooth = on at 1
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Sibirya_Husky_Model_max.zip contain 1 .max files:
01_Sibirya_Husky_Model_max.max - the preview images
Vray renderer 2.3 setup and materials.Includes Vray-materials.
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textures:
01.Sibirya_Husky_body_bump.jpg - ( 2048x2048 )
02.Sibirya_Husky_body_color.jpg - ( 2048x2048 )
03.Sibirya_Husky_body_reflection.jpg - ( 2048x2048 )
04.Sibirya_Husky_eyes.jpg - ( 900x900 )
05.Sibirya_Husky_teeth_base_color.jpg - ( 1024x1024 )
06.Sibirya_Husky_teeth_base_reflection.jpg - ( 1024x1024 )
07.Sibirya_Husky_tongue.jpg
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Husky body:
Vertices :4600
Polygons :4650
total:
Vertices :9820
Polygons :10180
NOTE: Vray is required for the Max scene.
The .3ds,.fbx formats are geometry with texture Mapping coords.
Standart materials with the map paths are attached.
The "obj.zip" is only geometry with texture Mapping coords.No materials attached.
You can take the maps from the .max.zip. and use them.
Sep 13, 2020
추가 된 날짜
Aug 25, 2021
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