Street Lamp modèle 3D
0
Licence Libre de DroitsToutes les utilisations prolongées
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Caractéristiques
- Géométriepolygonal_quads/tris
- Des polygones3,712
- Sommets3,828
- Les texturesYes
- GrééNo
- AniméNo
- Prêt pour l'impression 3DNo
- Jeu Prêt (low poly)No
- UV mappéYes
- UV non emballésnon-overlapping
La description
This product is intended for game/real time/background use. This model is not intended for subdivision.
This is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons.
The main renders and wireframes were done in Marmoset Toolbag 2.
||SPECS||
Low Poly Model (1 Object)
• streetlamp
|| Geometry ||
• 7204 Total Tris
• 3712 Total Polys
• 3828 Total Verts
• Polygons are all quads or tris, no n-gons
• Model unwrapped manually to make most efficient use of the UV space
• Model scaled to approximate real world size (inches)
• Dimensions: W:40'' x L:28'' x H:192''
• Model centered at the origin
• All textures, materials and objects named appropriately
• Tested in Marmoset Toolbag 2
• Tested in Unreal Engine 4
• No special plug-ins needed to use this product
• .obj and .fbx versions exported from 3ds Max 2015
|| Textures ||
• 2048x2048 diffuse, specular, gloss, normal and ambient occlusion (AO) maps
• extra 2048x2048 emissive map for switching the light on and off
• Textures in .tga format
• Textures made for Physically Based Rendering (PBR)
• Model texture paths are stripped
One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 15, 2019
date ajoutée
Nov 23, 2021
dernière mise à jour
Avis
Il n'y a actuellement aucun avis sur ce produit.
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