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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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路灯 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
27 访问量
Luchador

规格

  • 几何polygonal_quads/tris
  • 多边形3,712
  • 顶点3,828
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

3ds Max
(.max)
21 MB

default_scanline
streetlamp_2015_max.zip
FBX
(.fbx)
22 MB

streetlamp_fbx.zip
OBJ
(.obj)
21 MB

streetlamp_obj.zip

描述

This product is intended for game/real time/background use. This model is not intended for subdivision. This is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) • streetlamp || Geometry || • 7204 Total Tris • 3712 Total Polys • 3828 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Dimensions: W:40'' x L:28'' x H:192'' • Model centered at the origin • All textures, materials and objects named appropriately • Tested in Marmoset Toolbag 2 • Tested in Unreal Engine 4 • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015 || Textures || • 2048x2048 diffuse, specular, gloss, normal and ambient occlusion (AO) maps • extra 2048x2048 emissive map for switching the light on and off • Textures in .tga format • Textures made for Physically Based Rendering (PBR) • Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 15, 2019 添加日期
Nov 23, 2021 最后更新

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